6 subjects connections
5 באוג׳ 2025, 10:49
6 subjects connections
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Connecting between the six main subjects in our literature and multimedia, and especially the first full e-book. So, we have six main subjects, and another four or more that aren’t main. And in this recording I want to explain a little bit about connecting between these six subjects.
So, the six subjects are Solving the World’s Humanity Problems, Sports, Multimedia, Games, Business and Science. So, we’re basically applying the first subject to the other five subjects, as well as we have other subjects like Philosophy, Theory, Religions, Psychology, History, Spirituality, and maybe some other subjects as well. But the main focus is on the six main ones that I’ve mentioned.
So, we know that humanity has problems living in the world. There are many problems humanity still didn’t solve. And my project and my business is helping solve all those problems.
It is naming them and numbering them, about 20 problems that we are dealing with, 20 more or less. And I go into depth explaining every one of the six main subjects, their categories, subtitles, subcategories, etc. So, the theory that I’m proposing is that this one subject, Humanity’s World Global Problems, when I apply my subjects, my other subjects, both in literature and in the audio recordings, and in the video and pictures forms as well, when I apply my subjects to humanity’s problems, I’m basically saying that when we apply this to that, we can solve humanity’s problems.
And now I will explain to you how to connect these main subjects that are in my book, and in my audio recordings especially, and what kinds of people does it appeal and apply to. So, and what are the connections between them? How do we connect between all of these people from all these different fields of profession and expertise, maybe even at the level of hobbies that they do and like and practice? And what are the connections between those subjects? So, when we apply sports to solving the world’s problems on the one hand, and to the other four main subjects, which are multimedia, games, business and science, we basically solve all these problems and connect between all these subjects, because the practice of sports will be filmed and documented, in sports documentaries, in audio and video, and maybe subtitles will be needed as well, to explain the sports, because I add something new to every such subject. For example, in sports I qualify them into four categories, martial arts, parkour and acrobatics, fitness and the new ball game.
So, some of the multimedia, or even most of the multimedia, has a lot to do with sports, we have a subject called sports multimedia, and they are very much interconnected. For example, the games are interconnected with the multimedia, because the multimedia is about the game world, largely, majorly. So, we use sports, I add something new to every subject, we put the sports into the multimedia, we have something like 23 initial multimedia projects to do, again a reminder, because previously I mentioned 22 subjects, and before that I mentioned 20 subjects, so the subjects that are beyond the 20 initial ones, another 3 are the animation series about the game world, CGI series about the game world, and DVD series, video encyclopedia, which will be called and named How Everything Works, which explains exactly that, about every subject and profession and science in the world.
It tries to create a video library, numerically, alphabetically, numerically about every science in the world, every profession, every expertise, anything that’s interesting, that we don’t know, that we don’t receive in the schools, enough information about how everything works, we compile this documentary series, encyclopedia, DVD, about how everything works in the world. Nature, the world, the 4 elements, earth, water, air, fire, electricity, the inanimate, vegetative, animate, the living animals, that is, and the human part in nature, all the human professions, all the jobs, all the inner workings of nature, every science, we have 10 levels of science, from micro to macro, 10 levels of scale, sizes, with many different scientific subjects, like starting from the smallest, the fractal, the string theory, universe or multiverse, the quantum, the atom, the molecular, the biological, the world level, the cosmos level, galaxies, universe, multiverse, etc. Every subject and every profession and every system in nature will be documented and explained as much as possible in the series, how everything works.
Besides those 3 series, we have 20 more series and movies and documentaries and multimedia projects to do. Now, in the business section I explain how through 20 business projects, stages, processes and time of the enlarging and increasing of our business, we build more than 40 businesses and accomplish the financial goals of the business and duplicate the success elsewhere, always with the future evolution of humanity together as well. So, a lot of the multimedia has to do with sports multimedia, for example, the subjects about the games is the evolution of the 4 game worlds, when we start with the first game movie, the real business world, we play that in the computer game or console game, computer or both, and we mimic like the saying goes, art imitates life and the opposite is also true, life imitates art and that’s what we create.
With the second game movie called Streetstar Sports, there is an entire movie and documentary and series and groups, until we can put them in Hollywood movies, they have to go through the practices and until the level of near perfection, the participants and the actors and the athletes are practicing my 4 kinds of sports and we document it in both movies and both our computer programs, software, even hardware with the new console that we are developing to capacitate the 4 game worlds in one, and it has to do a lot with sports. So, in the third game movie, which is called The Supernatural War, we use the sports we learned from the first game, from the second game, on a supernatural level with superheroes and supervillains and supernatural multidimensional creatures and it explains how in the computer, in the internet or ethernet or both, digital virtual reality world, the player becomes a superhero with the evolution of the games. So much so that in the fourth game world movie, everyone who passed the first three games are superheroes or supervillains besides the computer players and they will be playing versus each other to see who has the best level of mastery and expertise in the games and will earn from that trophies, rewards, artifacts, good statistics, great statistics, game movie, replay, save, watch and so on.
There are rewards for being good superheroes. But they started as athletes in the real business world game with only humanistic powers. In the second game movie, the streets are sports with increased health points.
In the third, not only increased health points, but also other supernatural powers, elementals and other supernatural powers, like faster running and faster flying and jumping and climbing buildings and so on. But all of that started with sports. Also the real world ideas where we practice these sports for real, as well as in the digital virtual reality, VR world and games, we can do that much better.
So this is the connector between the sports, the multimedia, the games and of course all of that is a business that has many businesses. Every such field and topic and subject are also businesses within themselves, their own businesses. So we explained that in the business section.
And when and how do we apply the use of sciences, also for example. Besides the video library, encyclopedia, series, how everything works, which is very much scientific. More examples when and where we apply sciences, for example in the auction sold items, subjects and branch and business.
We use computing, we use technology, we use sciences for the auction sold items. They are very complex and artistic and technological and computerized and scientific auction sold items. As well as we apply some sciences in computing, in the use of computing, as well as in solving the world’s humanities problems.
We invest money, finances into scientific research about every and any subject. And we apply sciences to our businesses, we apply sciences to our movies. That has to do with the subject of sci-fi, science fiction, which becomes science fact, which we present in these futuristic movies and where we have these technologies present.
Especially in action sci-fi movies, which is our category, our main category is futuristic actions, science fiction, action movies that are futuristic, so they include and involve science fiction, which we learn from and create as science facts. It shows us in these Hollywood movies about these superheroes and other futuristic sci-fi movies. Especially, and I build a world for all of us, the world of infinity, where from all these supernatural characters emerge from the computer world, from the virtual reality, which is our spirituality, and it’s futurism.
So we apply sciences to achieve these science fiction ideas in reality, and we learn and study and develop and evolve these sciences that we need for the future of humanity. And we portray them in multimedia projects for people to learn from and understand and be able to point out and specify and explain to others what is the level of science that they are talking about, that they want, that they are working on to achieve and accomplish, from just reminiscing movies where these sciences are shown, where these technological, computerized, scientific, engineering is applied and is working and is shown and portrayed in our multimedia and in our literature, and so on. So this ties the subject of sciences into the multimedia, into the gaming, into the auction sold items, into solving the world’s problems.
And I’m explaining that by starting these businesses with the five main criterias, subjects, which are again sports, multimedia, games, businesses and science, our businesses are at the level of scientific precision as well. The businesses have to do a lot with mathematics, numbers, numbers in the bank. We explain all those numbers, and we hire professionals with economy and accounting, and numerical figures of the business.
So because I add something new to every such subject, I add something new to sports, I add something new to multimedia, I add something new to games, I add something new to businesses and the structure of business, and how to incorporate 40 businesses in one company, and where do we get our sources of income, financial, numerical income, and how to build these businesses, and how to use the Internet and the Ethernet and the websites, and how to build your own business online, and how to advertise and market, marketing, I explain, and I also do that on a small scale with my limited financial abilities in the meantime, and I show how I actually become rich and generate revenue and profits, and onwards until we are actually building real estate, building businesses and business complexes and successful full-scale business model structures up to the level of futuristic new cities where our business model is implemented, and actually the city circles and revolves around the formation of our businesses, and how do we get the finances to build these models and these cities. So when we apply these five subjects to solving the world’s humanities problems, we see that to solve every such problem we need to allocate financial resources to the subject and actually employ people to work for us and with us on solving these problems, and this is a business in its own. Not only is it philanthropic, altruistic, generous, good for reality, nature, it’s also a business in its own, and it involves talking to and learning from very smart professional people that are experts in every such subject, and working with them with the finances that we are generating, profiting, earning, making and gaining to be able to increase and enlarge and branch out like a tree with branches and grow our businesses to be able to succeed in these outreaches for the betterment and improvement and well-being of humanity and the world we live in.
So all of these subjects are connected together very tightly. We have the human creation element. I would quote me, first of all, as the artist and multimedia creator that inspires others to learn from me and evolve and develop your own projects together with us as a company in our businesses.
More about the subject later. Thank you.