Games:

Games:

The way to become free from “The Mathrix”, is to become a Superhero, and the way to become a superhero is explained in my work. The story modes in “The Real World” Game, are based on the real-life stories of the superheroes and supervillains characters, for the first game, because they are playable… following on from that movie-like method of gameplay story expose… in games 2,3,&4 the story modes are built relatively to the rules of those realities… For Example: The book of “Genesis” tells that “The Snake was the most naked and cleaver than all the animals of the field”… that translates also into “The liveliness of the field”… and The lively animals of the field refers to The “Internet” \ ”Ethernet”… in which The Super Natural entities play… so that quote is about “Agent Smith” from “The Matrix”, when in The 4th Game, he received powers of methamorphing/ transforming/shapeshifting, from “Reptile” and learns how to change into Reptile & back into himself… from then on, he started defeating other supernatural creatures & beings & entities in the game, (as they gradually in Time, come in astrologically aligned waves… stronger and smarter… and altogether, more powerful…) and acquiring their powers, among which, also to transform into his vanquished demons… acting and playing as them, and back into self, whenever pleases… due to that, Smith gradually becomes stronger and smarter than all the players, and given it is a computer character, we have to artificially limit Smith’s powers, and set an interest in the players & in the game, as well as other persuasions, to a level at which, he becomes like a teacher of M”A, and plays the game for fun, so that people can interact with him, and still win points… however of course Smith becomes stronger and smarter with time, and has many other “self-given” (what would be characteristic of him to do) missions, especially like all the doors and secret passage-ways & code & exploring the limitations of the game & trying to exit the game and be the God of the game and reality… so that’s a little fast pace summary of the evolution of the 4 games… now, why the evolution happens that way…  So the first game “The real world”, teaches you how to be somebody in the real world, and in our education centers that is what we will teach, both online, in-game, and in the real world, including The art of movement, street style sports, parkour, martial arts, fitness, bouldering, and a new ball game… that phenomena continues in the 2nd game titled “street style sports”, where most of what you do, is to make you a super hero, in preparation for the 3rd game, where we encounter a supernatural war, with mythological, prehistoric, alien, demonic, ghost, and other extra-dimensional & evil supernatural phenomena, from which comes the concept of “Villains”, and only then in the 3rd game does the concept of becoming superheroes, becomes real, when the strongest players from the 2nd game upload their stats to the 3rd game, and can exchange points gained for super powers, as well as by defeating the evil S”N powers and creatures, and other in-game options, like finding artifacts, bonuses, and power ups, in secret locations in the games, and “purchasables” able to be purchased powers, p2p also for winning fights, and tournaments, and other in-game games, and also via store… and will continue every person’s path more clearly with the groups from the 1st and 2nd games, whether they become superheroes or supervillains… and in the 4th game we see the evolution from being people in the real world, to sports men and women, training in the superhero schools, and outside urban world/s, to becoming a superhero with superpowers in the 3rd, to becoming a superhero in the real world in the 4th, and a replay of the main points of that scenario will be input as the story mode of the 4th game “Infinity-matrix parallels”  where the supernatural war continues in the real world encountering all matrix agents, and paralleling story mode plot, because they are all CG”I characters with different powers, and multiples of them, like clans and tribes, of the same models and types and kinds too…and we the game designers control the level of all computer players, at every stage of the game, so they don’t overtake the human players and become unbeatable…

Game ideas: 1)THE REAL WORLD: (using google earth) Imagine a realistic world in which you can do everything you can do in reality if you were highly trained, but wouldn’t dare, and the system responds to you like reality, and that contrast of the virtual imagined world has to be matching to practice Parkour, as many cities in the world are also today.  The architecture of cities is controlled by God in order to enable Parkour, and that is how future cities and games will be purposefully constructed.  It will also incorporate martial arts movements, the best of which I saw in “Tekken 3” with the most comfortable buttons for the PS, and the character can run around inside a world and change from a parkour game to a martial arts game to a Sims game and alike…  And will give you points and rewards for (ISW”L) actions that you have to fulfill to improve and open new skills in the mastery of the game, so that it will be an educational mind improving tool for children to learn all about the world from their home, because all of the educational material of the future schools will be input inside the games, so it can be also a home school educational system for those that choose it, and we’ll have to pass tests, will be given grades, to prove they are actually upgrading their knowledge of all the school taught subjects at home with their parents and siblings.  The result will be the home taught game school education online system, pupils, will surpass the knowledge of those that learn in the old method in school, because learning through a game is much more interesting, enjoyable, and more easy to learn and deeply understand the material with the visual aid of a screen.  The city structure will include financial rewards that they will use for their Sim character to continue playing just like they would have to face in the real world when they grow up, to which will prepare them much better than the warnings of their parents saying you must study hard to earn money to live a good life, because as a child you really don’t believe and that, if you don’t care, and you are not afraid, because you believe and god’s help much more them an adult, and therefore if you’re same character needs money, and has to go through education, and work physical jobs to earn money to pay for rent, and food, and have a girlfriend, and buy a car, and everything we do in the real world, they will be masters of it in 10 years, much more than we are in 10 years of struggling in the real world.  The children of these games will be much smarter, ready for life, and much more helpful than the children of the past, because the more you know, the faster and better your brain thinks, and is able to solve much more difficult problems than the person who hasn’t been through the same education as you.  Therefore you will see in the game which children that what age are performing what tasks in what fields of occupation that they like the most from all the options in the game from financial rewards, upgrades and improvements to the life of their character, and plain simple interest in any science or art or occupation in the real world, by their own natural choice is in the game, in which they are not restricted in time travel distances, lack of means, and other things that make it difficult for us in the real world to choose to do anything we want from an early age if we were given all the choices right in front of us like they will have in the game.  Therefore the children that will grow up with the game, either as home school, either when coming back from the usual school to play the game at home, you will see which children are becoming exceptionally smart and talented, and their parents will be able to navigate them as in the game sold through adult life, to the best education, work, positions, professions, and careers.  If any level of knowledge will be available in the game, you will see some young people becoming professors before adulthood, and anybody will learn much better and much faster all the subjects in school, and everything they need for adult life because the game will replicate real life, maybe even a real cities.  The adults that will be the teachers inside the game, will have to come together and come up with the best educational explanations in audio while using computer graphics and the real world imaging.  Every few years the information, and teaching methods will be upgraded and changed, relatively to the most updated ones, showing the best results as clearly as possible.  So that the industry of this realistic game will be a giant project giving jobs for many people from all walks of life, and will become very acceptable, useful, and likable for all, both enjoyable, and educational, because there will also be the current law system, real life abilities, damage, results, consequences of crime, yet also an ability to repent and start again from your last checkpoint before the undesirable result, to make a child understand, he would not want to repeat this mistake in real life.  For example he could find the knife, join a gang, steal, hurt people, end up in jail, the restricted for some time in the game, and not being able to be accepted to higher education and highly paid jobs, just like in real life, without having to go through the process, and learning not to from the game.  Any mistake you can make in real life, you can make in the game and suffer the same consequences.  By doing so being restricted in the game just like you would in real life, so that when a person goes outside to the real world and faces a similar situation they would already know, what action a or action b will cause and which one to choose to gain desirable results and not make stupid mistakes, which was prevented from the humans of the past to know in advance and we had to learn from trial and error, that cost us many years and many pains, losses, fights, needless struggles, and maybe even irreversible life choices, that we wouldn’t have made, if we had learned their results in game mode, not real life.  Like going to war, fighting with your girlfriend, crime, falling from high places, driving too fast in a vehicle, not earning enough money, crossing the road carelessly, annoying the neighborhood dog, not passing your grades, and alike…  All of which are punishable in real life and in the game.  Therefore when even in the game it costs you your abilities, time you have to waste to do actions you wouldn’t have to do if you didn’t make a mistake, and only after some time you will be given the opportunity inside the game to go back to your last checkpoint before you made the mistake that cost you all the undesirable time you spent inside the game and punishment as a child, you will understand the rules of reality much better.  It will save us a lot of suffering.  Some children grow up in a house with no education, single parent at work all day, or else.  Some children are so hyperactive in their own world they don’t care what their parents and teachers tell them.  The information doesn’t sink in.  But the game enables them to experience life as an adult and they’ve learned from it much better and faster than from trial and error in real life.  It will also show which children are naturally the smartest because they will reach the highest levels of human evolution much faster than the rest in the game because they will naturally make less mistakes, and waste less time correcting them, and will choose more efficient ways to succeed in the world, so they will have more health, free time, money, connections, professional success, and everything just like in real life, and will know how to do the same in it, not only again and again, but also if they study a certain subject or profession on a much faster pace than their classmates their own age they don’t have to go through the same years in real school, rather just pass the exams of that same grade of education in the real world, and continue from there.  They can have their entire education home schooled inside the game with parental and social worker supervision, until adulthood and maturity.  They will also be able to communicate with their neighborhood friends in real life, from the game, talk about any subject in the world for as many hours that they want, and therefore smart friends near or far will be able to communicate together through the game.  Thus becoming much smarter faster together sharing knowledge.  Of course children need real human playmate interaction outside in the real world.  That will not be prevented or excused, but for children and parents that want their child to be close to them safe at home, under their supervision, even when they go outside to the park to play, they can choose the home school full program legally.  The rest of the kids will just play the game after school as much as they want.  By doing so will be able to double their school hours and advance twice as fast if they want.  I want to remind you computer and PlayStation games will always be there and they will always promote unrealistic of violence and entertaining but not educational nonsense, and children will feed their brain from whatever is in the market in store anyway, so this idea will be a much better choice for parents to give their children for life.  You can continue making endless discoveries from this invention, and being and building on top of this idea, just like the “how everything works?” Visual computer encyclopedia, as a separate project that will be incorporated into the real life game console as well, constantly improving and upgrading versions of itself, by the adults working in that industry.  It will teach of them everything.  Computer game design, engineering, arts, every science in the world, every plant in the world, and eventually the game will mimic replicate all the known real world locations, as in google maps satellite view, only a computer graphics version of it.  This way people will also know what to expect from any place they want to travel to, and will be able to choose much better any destination in the world, and learn it by heart before they even get there because they’ve just been there in the game world.  So much so that eventually you will have the entire world playing the game and having a virtual self like Sim in the game world that they spend as much time in, as in the real world, maybe even much more depending on their success in the real life and physical health and desires and human interaction level.  Anyway if people did not live up to their dream potential in the real world they will still be able to do so in the virtual world.  Some will get much better results in the real world.  I guess the difference is in between the characters of people introverts and extraverts.  Anyway it will be so comforting to have the chance to do so, to experience another you in another real like world that people will get so much attached to their character in the game,  at least as much as they do to their cellphone and Facebook today.  Much more probably.  And thus if we stretch our imagination a little further we will understand it was always meant to be.  Humans will feel best when they will create their own virtual world for half of their time because one physically limited life in difficult circumstantial conditions is not rewarding enough. Moreover some people will have greater opportunities to earn a real money through the virtual game than they do in real life. Such endeavors will be endlessly thought of, just like people have nearly thought about anything they can sell and make money from in the real world today already. Of course now you understand this game will be more than just a CD in a console.  Rather a giant storage online consule specially designed for this one and only game.  Then another interesting question and the bait enters into the game.  At first many characters will be computer Sims.  In the future all of them will be replaced by real people playing the game.  Those people, first of all have to look like their real self which will be photographed and input digitally automatically on their one and only Sim.  Second of all we have to remember people in the game will be as in real life – male and female that will have the possibility to find different spouses than they do in real life. Will that cause envy and be considered infidelity? Will it cause it in some cases if the game couples will like each other more than they do their real couples, and decide to meet in real life? So it will also be a dating service. Anyway that’s just the way life goes.  And although I may be a few years ahead in my thinking this idea will be invented sooner or later anyway.  It is part of the process of human evolution. Don’t get me wrong. I’m not talking about 3D, 4D, virtual reality helmet or anything like that because that’s damaging to the eyes.  Just a modest console game on an old fashion TV screen, better yet with the big glass boxes to have some depth perception.  The funniest thing is the best games I can remember our PlayStation one games. Tekken 3, syphon Filter 1,2,3.  Crash bandicoot… And the best graphics was when you saw the differences between the computer world and the real world because that fooled the brain even more this is a real virtual world you’re playing in.  Just a thought.  Therefore when the entire project is completed, fully running and operational people will educate themselves as children on it grow up on it and live their entire life with it as a companion a friend a social activity, as the most natural and normal thing for them to do, that they will may not even think about how strange it is to live half your life playing a PlayStation game because it will be a natural continuation of the possibilities of life, a normal socially accepted worldwide activity, inside an exact replication of the real world, , much more interesting than their real life, because they will be able to climb cities using Parkour, travel to different countries they would not travel so easily to with their real body, and basically do whatever they want all the time after having enough money to have enough free time to do so. They will get so much used to it from the smallest age they can remember that it will truly bring a great benefit and fill a great void and educational and friendship need for every person in the future.

2)Infinity the movies– the sports game & war game:

What would happen if you combine the movies mortal Kombat, Dragon ball z, The Matrix, The Terminator, Universal Soldier, Star Wars… with the revelation of Jesus Christ? You would have a star wars of multi-dimensional, angelic, and alien races, in many realms and planets including this one.  The evil ones have an agenda of global domination in the spiritual world as well.  The good side is trying to fight off the Chitauri, Annunaki… demons, and ghosts.  Then you have the hero character gradually acquiring supernatural powers, becoming a master, and learning powers of flight, manifestation, mastering the elements…  And becoming in contact with the good forces by channeling.  The evil forces create armies of robots, androids, and genetically manipulated creatures, half animal half man, half machine, and subjugating the human race to bow down before them and their master.  There are Teleportation portals and warm holes leading to different places all over if the multi-dimensional universe used in the series.  There is an all-out war with space ships across the universe between the two sides.  I see it all in my head.  It is very hard to describe in writing but use your imagination.  Supernatural powers and creatures, alien technology, robots and biomechanical androids, a multi planetary universal and multi-dimensional star wars type of battle, genetically modified creatures, heaven and hell fighting the battle of Armageddon, all the cards are on the table, the rabbit is out of the hat, and everything humanity feared will be destroyed by all the good Angelic powers in this series in the last battle of good vs. evil as represented by Satan vs. Jesus in a full scale revelation like in the times of Atlantis and Krishna with Vimana’s, Merkava’s, and like the battle between Moses and Ferro and probably many others, like Zeus  and the Titans and all other mythologies coming alive for this battle, giants and nefilim, fallen angels, the army of God and human hero characters fighting hell unleashed.  It would be too big of a project and too unbelievable to put it in a real life movie to make it worthwhile so the only way to show it is to make a computer animated “final fantasy” style movie/s and PlayStation game/s.  All of that happens on a spiritual dimension of the world and the universe.  It all starts when an energetic shift takes place in the world and all human beings start acquiring supernatural powers they are gradually becoming more aware of.  These are the powers of their soul.  They are becoming unbreakable, indestructible, and very powerful in the physical sense as well.  They begin having powers of levitation, and flying, instant healing, influential powers of the mind, telekinesis, instant Teleportation, remote viewing, contact with angels, and aliens, who are their Allies.  They can gradually create and manifest their imaginations in physical matter from thin air, shoot energy balls, control nature and the elements, and alike…  Then they start seeing the spiritual hidden dimension inside this world, and they realize the dark forces have been fighting their angel protectors alone all this time fighting off the opposition, to preserve the human way of life.  Their wisdom increases very fast, due to them you and upgrading capacity of their thoughts in time, and their connection with their spiritual guides and Guardians, and ally forefather humanoid, and human like alien races.  They can Communicate with animals, and God.  Many of them start seeing and talking to Jesus Christ simultaneously.  They can perform miracles, learn and teach the inner science of it, if and teach each other how to increase their supernatural powers for good.  They start to understand they are in a spiritual war that goes on all the time, and the forces of evil are trying to conquer this world and get into heaven.  The humans start helping the angels who are fighting alone all this time.  Humans themselves become Angelic creatures, and they understand their level of evolution is now merging the spiritual realm with the physical realm.  Death is vanquished. Nobody’s dying anymore, old people get their youth renewed spontaneously.  Dead people rise, and everybody have an everlasting life.  Humanity starts developing space ships to help the war on other planets with other races.  And they have the ability to see the spiritual world with inside any physical world on another dimension and they fight the evil creatures just like the illusions that they are, and each one of them is vanquished and disappears.  The worldwide changes in the unification of humanity in spiritual practices elevates the energetic state of the planet to the supernatural level and all of that process is shown in all of the future multimedia ideas and games that will be created from it. When the battle for the planet become too difficult, Jesus return with his army of angels to finish it. That is the general scenario but it is much more detailed & specific in “the sports game” that leads to “the war game” scenario and I will explain both of them.  The entire scenario occurs in the infinity sports game world.  The movie has to come out second. There are several crucial differences between the sports game and movies and the war game.  The sports game has only the ingredients written about it.  The war game has supernatural powers and creatures.  It can be an online game also just like the sports game.  The statistics from the sports game are saved and can be continued in the war game. Meaning your characters achievements and (hep”m).  In the war game you get supernatural skill points for every evil creature you kill.  And they are level kinds meaning each race has different amounts of powers and skills but they come in upgrades in level ups in the whole invasion process.  First come the lowest weakest type of creatures but they are stronger than any ordinary human. Then when the people beat them the second wave of the hierarchy come stronger better etc… and so on and ultimately because as the humans beat and kill more of them, they improve supernaturally and gets skill upgrades of damage health abilities etc. fittingly stronger evil creatures invade with time that are more or less as strong as the upgraded humans until you reach the “boss” characters like Friza in Dragon Ball Z and just like prince Vagita gets stronger from every fight so do we.  Because human nature is one that has to fight evil to justify its existence I am not going to expose whether there’s going to be an end to the fighting where you win the game, or are there going to be just constantly more opponents to fight because in gaming (not in real life), as soon as the fighting stops the fun stops. Therefore it has to go on in the game as long as we are human.  Therefore those who read the book and know after the sports game and the movie there’s going to come out the war game they will save their (hi”p) as much as they can as a preparation for the war game but they can also choose. Meaning it’s not codependent. Meaning if you choose to do self-destructive things only for trophies and medals in the sports game after your best high score the Computer System still saves your highest (hip”m) reached as the checkpoint for that game and for the war game where you can upload the same point stats to the war game and start playing from there with your best (hep”m) ever so far. Even if afterwards you decreased from that level and upload your (M & T) from the latest entry with the best (hep”m) you’ve reached ever so far in the sports game and upload it to the war game.  The movie however is a combination between the 2 games and more over something new in itself. Because it can show the sports game city maps world of the most interesting cities for Parkour, (until technology will enable to play a real world map game).  Same in the movie it is portraying my fantasy gaming world as real but symbolizing and simulating morals and conclusions regarding our world but as a fantasy dream world in itself showing a spiritually perfect world and genetic souls, who just train sports and learn wisdom and develop supernatural powers, love in their families and connectivity with God.  Then they encounter an invading  opposition out of hell and fight it off gradually but also showing the before and aftermath in technological terms regarding how the perfectly robotic automated world works in combination with nature, how it is destroyed by war, and how it is rebuilt.  The game character isn’t the same as in the movie because in the game your only supernatural power is your endurance.  In the war game your supernatural powers develop due to your successions in the game by upgrades gradually getting better and better.  In the movie the hero character we will focus on is the sort of messiah of or Son Goku who is the strongest person and will battle Satan eventually.  In the offline mode of the games you are that player.  You are the hero the main character.  Of course you can train in the offline mode and upload your player’s stats to the online mode too. In the offline war game you start off as in the sports game but gradually get more supernatural powers than every human around you due to the invasion, unlike the online game where you fight alongside other players who might be stronger than you, for example shooting laser beams and electricity, lightning bolts and the 4 elements at incredible speed, force and rate, and flying through the air at different speeds due to each one’s level like a helicopter or plane or spaceship or bird, and doing all kinds of amazing stuff Dragon Ball Z style so you all see an atmosphere of war only without guns and bombs just supernatural being good vs. evil like in ancient Hindu stories and paintings.  And you as the hero playing character will gradually super exceed and surpass the power of angels and aliens good or bad and become the strongest creature ever in the offline game and movie but the online version is freely opened to real time humanity’s growing potential development to master in your own free time. The movie shows also the sports game turning into the war game and ending with good triumphing and peace everlasting. The movie starts at a relatively futuristic point in time for humanity but when we will get to that point in time we won’t experience the game and movies.  That is one of the main differences between the games and movies from real life.  The movie also concentrates on the life of the main character as DB”Z does on the life of Son Goku even before he knew he was the one.  Just a little better than everyone in everything.  Then after the invasion starts he’s also just a little better than everyone at killing evil and rewardingly exponentially so with supernatural powers becoming the strongest creature who ever lived and lives forever.  It also shows the efforts of all the various creatures in the war good or bad as in animals, supernatural beings, angels and aliens.  It also shows science, sports, meditation, dreams, having fun, nature, and love.  Then there is the aspect which isn’t in the game at all which is the connection between the games, dream world and the real world as in showing that what happens in our perfect heaven is a result of the same invasion happening on the physical plane in our real world in famous capital cities and the world known locations for example, and showing the heavenly creatures as the soul noticing the body’s struggle on the physical plane as planet earth and others begin to be invaded by evilness and showing a correlation to it happening for real as it really is to show and warn the world wide public that on one side it is all fiction fun and games but on the other side there’s a real element to the story that you have to consider and change in the real world if you don’t want the same results as the moral from the movie.  The other piece of information that you can take with you from the movie is the image of the perfect world. It will be a computerized model we can all strive to achieve and create in our world to get to heaven’s infinity…

Infinity the sports game:

4 sports: Ball Game, Parkour, Martial Arts, Fitness.  A GTA, Watch dogs, Sleeping dogs kind of surreal world playing ground in a realistic environment, like Unreal tournament without guns kind of atmosphere conditions.  Like a giant PK park with most structures for PK use with buildings A character with supernatural endurance in terms of crashes, fighting & falling.  Players could only be beaten and lose fighting points but people don’t work, don’t have guns, but do drive cars and bikes and have only realistic parkour and martial arts moves, “Tekken 3” was the best example of and if possible those exact characters with those exact moves and more will be played (but only the realistic male ones because I don’t support female fights & violence. Never liked it in games neither). Visual camera distance will be implemented in fights, and will return to aerial view afterwards. Besides of course there will be a standard character we will create who will have all the moves I show in my video library. That character will be editable as in “Sims” so you can make him look as much as yourself as possible so that there would be a realistic difference between characters design yours. So that players will know if they recognize you or not. But once you do, you cannot change or build another one with your user. Different cloths you will have to find hidden in the game. There will be plenty of them and then you could switch wardrobes. It will also serve as a disguise from repeating bullies. You have to earn it by finding it.   They can pick fights with anyone at any time and so is with the Ball game and Parkour and Fitness because every city is entirely rooftops climbable like “Infamous” but more PK suitable and is built for PK like a giant Parkour park city with an online multiplayer feature which is the main realistic fun part of the game, but it combines also computer players with no distinction so that nobody can tell whether he or she’s fighting or playing the ball game right now against a computer or a human and all start the same with the same level and only gain endurance sort of health meter decrease or increase points and there is a “catch tag” option in Parkour style where if you punch or kick = tag someone and run away climbing it means you wanna play catch with him or her and a light sign lights up above your head and the person who tagged hit you or the one you tagged and ran away from and it’s turned off after a few seconds of no response, no interaction, if no chase has begun which means you or s/he don’t want to play PK catch with him or her right now, but if you both play your signs stay lid so it will be easy to identify who we were playing with (maybe a short name sign light as well).  So that these are the main principles of the game but you don’t lose points if you got ran over by a car but the one who is in control of the vehicle gets a lot of animosity towards him or her from the computer and human players that are gonna purposefully crash drive into his car, chase him, take him out of the car and beat him or her up even multiple people at once if he or she hit many people or crash drive or ran over others or if a player runs in the street and just tags many people at once most likely many people are going to come after him and beat him up, which will result in loss of health points. Life points vary from one person to another due to his/her actions meaning that you can spend lots of time just doing Parkour and avoiding fights and getting like 1 point up for every action move succeeded, jumps, balance, tricks, stunts, vaults, for moves that are successful, and a health reduction for unsuccessful jumps but if big high falls are equivalent to your entire endurance health meter, it will mean “Restart” from last check point, after another tutorial”. Let’s say in terms of damage if it is equal to your ability to withstand for example currently a 100 punches or kicks till you die, then you would also lose the game from a high fall that is at least just as damaging. So if you are winning a lot, training, gaining level ups, you could withstand more punishment in combat and PK jumps failures, but if you are losing a lot or down to zero your health endurance meter responds accordingly so you cannot win tough fights, do Parkour efficiently in cross-town flow, and have to get back to training and easy victims to beat up and you cannot know who they are, computer or human, at what level, until you will fight them, and when you play catching cross-town Parkour you gradually get points or levels up. Also by winning ball game points and the chaser has the choice whether she or he catches you to start a fight or tag you back and run away. So does the one who is running away and that is why you would have to consider at each level whether you would want to start a fight, chase, or run away from a fight depending on your confidence level, skills and on your player’s health EP level and whether your strategy will be playing it safe, or being “a risk taker”, and for how long, and are you more of a “troublemaker” or a “peacemaker” and if you are in a car with other players in a car in a crash you both lose 1P’  always, but if you are a biker and have crashed, flown through the air and fall you lose only 1 point. So life in the beginning is easy to lose but the stronger and more experienced you get it will be harder for others to hurt you in a car crash, or in a fight, or for yourself to lose health score points due to PK fails ’cause you have more of it, so it is acquiring supernatural powers in a sense but only of endurance, but if a car hits pedestrian/s he/she lose 1 Point at all situations.  Because it wouldn’t be fair and everyone would do it.  But every ballgame point won, you gain a point and they are played at tennis court stadiums with the human body and a soccer ball punching kicking head butting. So let’s say for example the city is limited to a 1000 people simulation.  So there will be for example 10 major cities that you can travel to but due to computing abilities and space density there will have to be like game rooms with the same model that you are required to choose from before you enter based on maybe your friends, and on free space, so let’s say that if we can create a 1000 replicas model game rooms and your friend tells you “game room 987” for example and you want to meet up and play together, you choose game room 987 and enter. So in that case we can create an online mode of 10,000 times 1000 people playing simultaneously and improve with time and computing abilities. So you create 10 major maps of small countries in a fantasy dream world.  The defense button is “back” and character responds accordingly low hit/middle hit/high hit.  All damage from anyone is the same, but the receiver of it the injured, is different because of his or her experience level and gaming skills that acquire him or her more wins and success and better health meter.  No explanations needed.  We play it ’cause it’s fun. We know it’s not real. That’s why we like to play.  You have a training mode simulation that you go through a tutorial of the 4 main sports, all the moves and the controls and the reaction speed and accuracy training.  Then when you get through that you automatically can start up at base level in the online M”P game.  Health about 10 for example, and if you failed and go back to zero you have to go through the tutorial again and start at 10 health meter points.   Of course no one sees and knows your level if you don’t engage in combat and try to muscle up in points with sports and nutrition, may be picking some easy fights by random chance.  Each point lost is a point gained by the other side. So to build the perfect Parkour environment you have to take example from lots of PK videos and famous cities and spots and from real life PK Parks and from games like “Mirror’s Edge”, “Infamous”, “Prince of Persia”, “Spiderman” etc…  Because you cannot just architecturally construct a square radius and fill it with blocks of buildings and connectors between them and bridges and cables and that’s it, No!  Because it may be the base construct but it will be a very boring city because just like in the urban free flow free running PK game you have to get inside the mind of the small individual, the player playing the game and not just the “God spot” the architect’s view from above to create an interesting environment where I would have to use my head to figure out all the climbing and escaping routes. Meaning with real human abilities there are real limits of what I can and cannot do and that’s what makes it interesting. Moreover you would have to create bike and car ramps and jumps and stairways that can lead to big air jumps and rooftops and the same is with the human body where I can and cannot jump and get from one place to another because of its distance and with using PK moves and vaults like “cat to cat” tic tac” wall runs” cat jumps” and combine back and front and side flips I will get style points and medals and prizes & trophies for lots of combinations while nonstop running and jumping flows with moves like “accuracy jumps” and “cat jumps” trick to trick to trick combos with minimum or no running or walking with style points and crazy air gap jumps, and non-repetitive moves variations are counted as well just like nonstop overall combos has style trophies and medals for expert collectors bragging rights (who can afford it) and at later stages of the game the more experienced I’d get and level up health meter points the more I earn abilities to withstand fights, do stunts, play vs professionals and advance in the game.  Like in situations that can occur in the game for example if as a beginner you fight or know of someone who is a level 10 thousand or 100,000 they would respect fear and be in awe of him or her due to their gaming experience succession and skills which means the more points you have the better you are at the game so a beginner would be more likely to run away from players with much more points knowing that they will not withstand a fight against them because at a point level 100 a player level 100 can withstand 100 hits until they restart – “Restart” from last check point, after another tutorial”. from nothing.  Their much more experienced opponents can withstand much more hits. But if you are a really good Tekken player for example and your opponent has more points than you, yet you are confident of your abilities and start gaining more points, and see the holes in their defense, you would fight them knowing they will give up after losing too many points transferred to you, and they would run away, and even then you can chase and hit them on the way, but don’t be too cruel. Spare them their life. Even better, the experts should consider letting themselves get hit on purpose when facing a newbie because they know they could cause their character to restart – “Restart” from last check point, after another tutorial”. after a minute if they wanted to, but from mercy, you should pity the beginner and let them consecutively hit you to gain points from your lot to increase their own liveliness from you, and there will be medals, trophies and prizes for that too accumulatively. Prizes in the game would be temporary power-ups, such as speed, strength, health points, levitation, etc… There will also be many secret stashes of items and power-ups, in hard to reach locations. Some of the items will be for collector’s set, and some will equip you with better abilities, like many different levels of good shoes for balance, running speed, reduced trauma from falls, hidden in harder to reach spots, beautifully painted art tribal crafted clothes, M”A training gloves and shields for increased attack and defense, supply meds, lunches, binoculars of different ranges, hidden BMX’s, scooters & skateboards (most of which. There will be very few cars and long distance transport vehicles, and people will fight over them like zombies) & vehicles in high secret locations, keys to garages, jewelry, medals & trophies… One of the missions in the game will be to find them. You will also have the ability to offer your possessions in exchange for your life if you start losing a fight at any point you desire as a peace offering. The stronger fighter might consider it worthwhile because they know until the end of the fight they will still lose health points that will immediately be transferred to the opponent, and he will still beat those points out of him but lose them, because the points beaten out of you, do not return to you in a fight, even if you wipe out the opponent completely. F”e: if both fighters started the fight with 100 p’ each. One lost 50. The other one has 150. Than the first one beat him and gained 50 p’. Now they both have 100 again. Even if one of them beats the other for the entire 100 p’, without losing a point, each could make only 50 points, given each has already lost 50 p’. How the players will know this is because the count will automatically appear on the screen every hit a flashing golden 1 will transfer from one health meter to the other, simultaneously, counting all their hits, but when they’ve made the opponent lose all but the points s/he gained, and continue hitting them, no sound or number will appear. By thus they will know hitting the opponent anymore will be useless to their own health meter advantage, and now the only use they could get from them is their collectible items. In such case the losing opponent should consider offering them as an exchange for their remaining health points. If the stronger fighter agrees, the fight stops and the loser runs far away quickly while the winner cannot move. Then within some time he cannot hit him because every hit he makes, he gets automatically gets taken down from a throw of some kind by the previous loser (computer forced), and loses points each time they try. Until several hours later in the game. Neither can the loser fight him again for some time, maybe an entire day in the game, which will be about half a day or less in our time. There will also be hospitals & medical treatment points for fast recovery when and if nearby for a certain time duration since injury.  The healthier players having lots of endurance p’ would be jumping crazy big air jumps attempting stuff from up top very high that some beginner or intermediate players wouldn’t dare to try because they would fear to fail and fall from high up and lose a lot of points but the experts don’t fear that ’cause of their awesome endurance level so they would be more of a “risk taker” and medals of honor trophy collector types the more experienced they get.  But you cannot always be on the defensive because by getting hit a lot even if you block 10 consecutive hits you still get a 1 p’ Health meter reduction.  And the fighting has to be more Tekken 3 style because of its realisticness and accuracy in same time hits where who touched first his/her opponent succeeded just like in real life martial arts where two boxers or two TKD players hit each other almost constantly but the one who got hit is the one that was slower or less accurate in his approach and of course leg kicks to body or head hurt more than punches and head shots hurt more than body shots etc but that doesn’t matter because it’s all about points so any hit equals 1.  And the controller buttons will be very comfortable exactly like Tekken 3 in the PlayStation also but in the movement like taken street or GTA as real as possible but of course the camera zooms in slightly when in a the start of a fight and focuses in completely if it’s a serious fight a few seconds later but oversees the action a little bit from above and further when you are just walking down the street or doing PK and the camera just like in all those games I’ve mentioned constantly real time readjusts to give you the best and most comfortable view like a third person action RPG or like in “Mortal Kombat shaolin monks” so there can be situations in which you can punch or kick tag someone and run away climbing for fun, then have a little fight, then run away again and get into a car and your chaser gets into one as well within 10 seconds and in close distance and you start a Hollywood cinematic car chase but if s/he catches up with you and crashes into you very hard and fast or sends you flying off a cliff somewhere then you would lose control of your abilities for several seconds which gives the chaser enough time to take you out of the car and beat you up and try to finish the job so to speak or you could get into a car before your chaser had a chance to and run him over which will slow your response time for a few seconds. Then get out and continue the fight or you could fight a player or tag him or her then run and get on a rooftop and when the chase starts and the player goes after you just when they reach the rooftop you punch or kick them off the roof still which in any case decreases their health points. Then you climb off fast and fight some more or you could annoy a bunch of people by running them over or tag them by running in the street punching or kicking lots of players one by one, then run climb and jump away or drive away and initiate a chase and most computer players will have to chase you because they are more of a peacemaker type personality and that order is in their commands to chase or in human terms have animosity towards the player who chose that kind of action and it can be a fun experience for the chased the chasers the computer players and the human players and the longer the chase the better for the running man because it grants them more trophies & respect, and you can increase your running speed by repeatedly pressing the running button, and you are getting points within the chase as well, regardless of the points that are up at stake for winning the chase, and let’s say they couldn’t be caught for an hour or half an hour but not because of standing in a high spot doing nothing but while driving and running and climbing and jumping and the more people you annoy only that way with the more time spent being chased while remaining “untouchable” the more chances you have of winning points, medals and trophies as a prize. The points slowly accumulate from every action and the math is shown to you on the left or right top corner of the screen as your health endurance meter points with a level up special sound and you can at any time view in your statistics page your medals and trophies prizes and crazy air jumps and combo PK tricks in a running nonstop flow type of achievements. Maybe you can even have lots of helicopter spots with which you can travel from city to city also by car, water race bikes and boats, and of course if you crash or jump overboard you can swim but none of the vehicles are destructible or explosive and all of them are damageable but automatically repairable with time.  And in the computer ball game every time you and the opponent touch and pass the ball is a 1 p’ to be won and who misses or doesn’t catch the ball loses the total sum of the points accumulated and they transfer to who won the point.  Due two very long time passes to win only 1 p’ (Not in real life).

The map view: Is a very important subject in the game because it enables you some very interesting features. 1. “The GOD view”: you can see all the action in the city you are playing in real time while remaining unseen and zoom in and out scroll and rotate to watch what the players are doing right now in the city and decide for yourself where you want to go and what to do. 2. “The Parkour aspect”: you can look at all the points in the city and choose your path ways and the locations you would most like to do PK in, in terms of crazy air gap jumps and techniques you would like to work on and plan a free running nonstop flow path that gives you medals and trophies if you succeed in it without failing or stopping. 3. You can check out where the nearest boat helicopter or car is because unlike motorcycles they will be fewer in numbers because you don’t get damage from motorcycle crashes but do from car crashes so that there will be much more room in the city than in a real life city and people will fight over them in cases they will want to get out of the current city or with the bike because there will be many ramps you can jump for points and for example parking garage rooftops enteries that you can start roof to roof to roof routs from like a PK bike style of action.  All those create very interesting situations for example because every roof has to have ramps that lead to bike gap jumps that we the designers have planned out carefully in advance so that the players can get to any roofs by PK bike gap jumps or by climbing and jumping and using cables that are stretched out between various buildings and one of the goals naturally would be to get by bike to the tallest skyscraper in the city by using the map view and planning your course to get from a short building to a taller one and so on till you reach “the top of the world” and every jump you make on top of another building gives you 1 p’. In your endurance health meter. And people could let go of the bike while in air to get even more distance and do a cat jump to a rooftop they wouldn’t get to by the bike gap jump alone for example in any direction or just for the fun of it.  You wouldn’t be invisible while using the map during a fight and in a chase. Only while in a peaceful state nobody could hurt you while you are map viewing because sometimes you would want to do it for a long time. the reward for any single action is only one p’, which is health meter endurance point which is the only supernatural aspect in the game and the only changeable variable aspect which everybody strives to achieve because whoever has the most points is God in the game because everybody are afraid of him or her have respect for the player with a higher or the highest level of health endurance meter points in the game which is unknown until only about 30 seconds into a fight, and the more you have the more you are able to do in the game and stay alive. Meaning you can try no rope bungee jumps from a tower or a skyscraper in the highest levels of the game, and just get up and run or crazy air gap jump from very different in heights rooftops and survive.  Of course you will suffer the consequences but let’s say for example if you have 10 or 50 or 100 x thousand points that means you can endure that much damage from anybody or situation compared to a normal person who begins with 10 endurance points just like in real life where people don’t stand up after 10 punches or kicks to the face some drop after one.  And that is what will make people to take the endurance health meter point level upgrading system seriously and respect the masters in the game because their level and stats imply behind them their experience in the game, how many hours they’ve spent in it and how smart and efficient they are because any player as a beginner is at risk of losing their “life” and if playing the game wrong will always lose more points than they make and thus will start over again until they will change their game playing technique or strategy from a “risk taker” to a “peacemaker” and experience gainer to “trophy collector” or will be “clever risk takers” like picking easy fights and running away from hard ones and do more safe bet gambles like parkour or playing the ball game tournaments or the safest way will be do just do fitness exercises on the beach or in a gym, but in the ball game you will win points that your opponent loses and lose points your opponent gains but you can quit at any time.  Nonstop flow moves points give you medals and trophies yet to be decided exactly how and when and in which cases and how many and what for etc.  But just like in the ball game and in fights there’s a risk of losing points as well and it depends on the player.  For example if they gained more than they lose, lose more than they gain, lose one but gain two, lose three but gain one, and every successful or failed attempt, if they lose their balance or don’t press the button at the right time. Every jump vault trick stunt etc either gains them a point or takes away a point like the law of energy preservation which means that every action has a consequence and thus their interactions in the game mainly with people take away points from one another while fighting or playing ball but when doing Parkour you interact with the urban nature and it either gives you points for successful stunts either takes points from you for failed ones but medals and trophies are given in PK for nonstop flow moves Max for example 5 seconds apart.  So that kind of system makes for a very difficult selection between the prey and the predator or and a mentality of “you win some you lose some you just have to win more than you lose”.  Which will make people consider their options and not just a run around like crazy fighting everyone and jumping from any height until they will get to very high levels in which enabling themselves that sort of behavior will be as the reward for their experience and mastering of the game.  Because it is like very rich people going to casinos.  They don’t bet small ’cause they’ve got so much money that they play just for fun and don’t mind losing money as opposed to poor people who are afraid of losing very much. So the experts in the game will be “record setters” and “trophies and medals collectors” to get a better overall statistic that will be like a competition in itself and each person has their own statistics page which will mark their progress and achievements and the entire infinity gaming community could watch the all-time best records stats from the whole world.  For example: highest rules jumped survived.  Longest nonstop flow PK run.  Best rooftop bike run.  Most on repetitive PK tricks run.  Of most successful PK rooftops jumper.  If longest one on one battle.  Longest chase.  Longest bike drive within the city.  Highest speed within the city.  Most people tax.  Most people fought at once.  Most people tagged fought and won in a lifetime.  Highest helicopter freefall jump survivor.  Longest one lifetime player.  Most points gained.  Longest BMX/bike… drive ever.  Longest car drive ever.  Longest boat ride ever.  Most people tagged while remaining untouchable.  Longest vehicle f”e: helicopter to bike to boat to car exchange chase.  Longest chase per vehicle.  Most points gained in one combat/ball game/PK run, most points gained in combat/PK/ballgame overall in one lifetime or in total game play.  Most points lost in one lifetime/overall.  Best ball game player ever.  Best fighter ever.  Best PK running man or chaser ever.  Longest one on many battle ever.  Highest roof jump ever survived. Longest roof jump ever. Longest/highest bike rooftop jump ever.  Most bike back/front flips in a jump ever achieved.  Longest vehicle to vehicle to vehicle to vehicle ride ever.  Biggest trophy set collector. Most people fought in a lifetime/overall. Most people beaten in lifetime/overall. Biggest beginner vs. expert upset in fighting/PK chase/match/ball game. Longest lifetime as a beginner.  Longest lifetime as a beginner turned expert turned beginner turned expert.  Best PK chaser or running man Title change or upset. Best infinity player in all three sports ever in one lifetime or overall.  Best player ever with fewest restarts. Most restarts in history.  Biggest risk taker. Biggest peacemaker.  Biggest expert due to fighting/PK/ ballgame. Most maps or game rooms played in one lifetime etc. And people will move from game room to game room to create all the all-time best records.  So let’s say if I want to be the biggest trophy set collector.  I would gain the most points I can and try to lose the least number of points. By doing lots of fitness or safe gambles in Parkour mostly because that is the only way in which I can be in full control of my points because it’s me vs. me not me vs. player and it depends on at what time direction and how long do I press the buttons in response to the environment.  Then I would do lots of safe gamble fights vs. weak opponents and run away from strong ones and I would do lots of bike ramps and roof jumps.  Then with more experience I would see what I’m best at fighting or PK runs or chases or ballgame and do more of it but would also reinforce my other skills as well gradually and naturally while making the transition from a beginner to master and from peacemaker to risk taker. Specific mile stone trophy achievements everyone who passes gets, but record setting trophies gets automatically passed to the next, which will appear immediately as a message, to inform the previous trophy holder of the new one and show his exact actions, to make them jealously fight over that achievement again, and set even better records, even meet on those same grounds to do so.  I would look more at the list of all trophies possible to obtain and how by the video replay of those that did, at the statistics page (my personal and overall one) and I would set goals for myself like what records and trophies do I want to set and get instead of just playing randomly and I would move a lot from map to map and game rooms and then if I am really good at the game and in my decision-making and I win a lot more points. Then I sacrifice and lose points and get lots of medals and trophies while still remaining a master. Let’s for example say if I have a million points and a very big trophy set overall worldwide in a productive sense like most points most consistency in 12345 etc…  As a peacemaker character but very few awards for destructive actions, only then I would do lots of fighting and multiple tagging and crazy air gap jumps. Because I have lots of points I can be more of a troublemaker and a risk taker which is making risky bets and sacrificing lots of points for the sake of gaining trophies but that’s only if I initially set out to be the best in all aspects and have the most titles as a worldwide competition as a game playing strategy.  Or I could just play randomly and maybe get the same result eventually.  In all cases like in the ballgame every several seconds a p’ Can be potentially gained.  In a vehicle chase as well as in a PK chase, once started for example every 10 seconds one more point is added to the winning sum and for smashing a car or touching a player to catch them.  If they don’t catch up to you they begin to lose points that you at that same time gain because you are in a chase while untouchable. The player who wins the entire sum is either who tagged and got away in terms of distance and number of seconds that certain distant wasn’t shortened between the running man and the chaser and the points then go from the loser in the chase to the one who won it, but no more than the smallest amount any one of them had to offer, because if the least of them had only 50 p’, after 10 seconds times 50, the sum would not increase, and then if the owner of the least amount of health points among the 2, lost the chase, no matter at what role, he wouldn’t die rather be left with 10 points for recovery, and the winner couldn’t beat him up right after the chase because he would get a tackle throw automatically every time he tried, and lose a point, until some time and distance. Because at near demise the points don’t add up anymore because it’s not logical to restart from a chase. If right after the chaser/runner won the chase and tagged back the one who lost they can initiate a chase and switch roles again. During any chase you would have to do some parkour, or climbing, and the most fruitful chases are the ones happening in parkour locations because not only do they win points from the chase, for example if every 10 seconds 1 p’ is added at stake overhead, but for every PK move. Though if a multiple chase has begun, many after 1, or groups of chasers running in the same direction, punching each other, multiple chases will begin for every hit, after 10 seconds of untouchable continuous chase. In the many chase 1 example all the chases points countdown stop after 1 has caught him. The rest wouldn’t win anything and from their disappointment would start fights or chases of their own right there. If the chaser quits to chase or cannot find the running man after for example 30 seconds of 100 m range apart which will make a sign pop up which says out of range and a countdown timer will appear from 30 seconds until either the distance isn’t closed which will mean end of chase or no movement from both sides even within range, or the PK chaser closes the distance and the chase will go on until either a tag is made or the 100 m distance gap isn’t closed for 30 seconds (of course yet to be decided and for example time and distance may change).  These chases can be made also by vehicle in the air water or on the ground as well and from on foot to a vehicle to building climbs and jumps to swimming with the same rules which will make the chase much more interesting similarly to the ball game in which every ball passed between the two players once meaning two touches is a point to be added to the sum in the computer games. In the chase every PK move awards you a point so that for example if you started the chase with a 100 points and done 100 PK moves on the way you will already have 200 points so to give you an example of a course of action in the game to give you a feel of how things go imagine that I or you as a player start doing PK tricks. On my way I see a wall and do a wall run one floor up. Then I do a cat jump to another structure, run and do a gap jump into another building and so on and gain 1 p’ every move I make. Then I see some player and start a fight with him. Then I run away from him. Then he chases me for some time and I see on the screen every 10 seconds a potential winning sum of points added. Then I get into a car and within 30 seconds he gets into one as well and the chase continues. Then I see a ball game tennis court nearby, get out of the car and go inside and so does he within 30 seconds and we start playing. Each hits the ball one time we pass the ball once and another potential point appears on the screen and after 10 passes each one has touched the ball he misses the strike I win 10 points in about 15 seconds.  Next serve and so on for as long as I want and then I exit the game and the chase goes on. We already have a different sum of health points. Then I manage to get out of range and he cannot find me for 30 seconds while we are more than 100 m apart. In a time frame of 1000 seconds I win 100 points that the chaser lost. I get on a bike and start doing roof to roof jumps from ramps placed on top of every building and for each jump I get a point. Then I want to get back down but only by PK moves so I do a realistic gap jumps climb down, do back and front and side flips from building to building, do balance on cables and rails between buildings, start picking fights randomly with people. From strong ones I lose more than I’d like to and run away. Some chase me some don’t. From weak ones I win points, they run away then eventually some I get, some not and so on…  Until I get to a level 1,000 in which I can survive a jump or fall from (if every floor starting from second is 50 points lost for example) 20 stories or 10 falls from 2 story building. All the buildings will be fully equipped with climbing opportunities like the “Uncharted” games, while also forcing fast action or crumbling slippery falls every once in a short while, which would make the extreme sport of buildering although rewarding, extreme even in the game. By then I may be start a multiple fight and/or chase by tagging and or running away from many people at once and fight some run some and again.  Then I look at my statistics page which is the same one for all overall generally and personally specifically and each new record I set the trophy or metal pops up with the special sound on the screen and to complete the whole chart of available prizes is one of the most advanced stages in the game each one being like a mission for you to get a respectable trophy set collection and even better and hard to get a good place in the overall infinity gaming community statistics but the best champion can be only one in every Mission Field and one overall like I’ve already mentioned for examples that will grow much more in the future as will other yet to be decided features, because I need to see the game while creating it and consulting and testing and improving all of its details and options to get a better idea of what it should look like to be most comfortable playable enjoyable etc…  Maybe to conclude I can explain the reasons for the game which are because of the best and worst of human nature.  Movies tend to show “what if this was real” and elude you into believing it.  Games are just the opposite meaning we know the game isn’t real nor do we wanted to be real or a movie. We like it just the way it is as the game because it lets us engage in a virtual reality where no one really suffers or dies but in which we can manifest all the hidden human wants and talents in the game although impossible in real life but because it is still a part of our human imaginative nature one we would not be complete without just like dreams or love so has gaming become a part of the newly young and improved generations’ set of desires and just in time too, when we have to the technology to make all our previously unachievable wishes our computers commands and in sports it doesn’t get any better than this.

If you see all my videos you would get a clear picture of how the game looks.

*important to know: Besides Hwarang and Ogre, of all the other characters need to have more fight moves to be at that same level of martial arts as invested into those 2 characters. Why “Tekken 3” and not other installments or different games? Because it’s the most realistic basic core of elements classifying all M”A types, and relatively equal character strength, besides the fewest unrealistic moves we will take out, so that every character will truly represent his M”A with human powers. Any other games or installments are too much surreal. Of course Tekken can add some of its classic characters like Beck & Lee but at realistic Tekken 3 speed and even graphics, which were much better than the smooth later ones, because when you are playing a surreal dimension, you want it to be different than the real one, and not close to it. This way the game is more real and likable, because of its different graphics than life. It’s a psychological trick that makes it much more believable and real, although new graphics and consoles and games try to cause the impression of real by better graphics, they would never fool the eyes to believe it’s real no matter how many pixels and how smooth and beautiful and realistic the screen and graphics would be. What does that trick is old graphics. They fool the brain to believe the game exists in another dimension inside the TV and you are controlling real divine multi-dimensional beings in Tekken 3. That is why I also recommend to bring back the old TV glass screen big boxes because their vision was better than flat screen. The more flat and realistic you try to make TV’s and games graphics, the last interesting they are and less likable, because we liked to have the difference. It made people feel like the game world is a real dimension, instead of a smooth imitation of this one. Also the Tekken 3 music & sound on the old TV’s, was much better, intriguing, and captivating. I still play it. I was never so attracted to a game on PC or PS or any other and have never played so many hours as on this one, mainly infinite practice modes with Hwarang against Ogre or Hwarang at the hardest CPU level 10. About 20 years off and on (only in my childhood, some in my youth, and recently too when I reacquired this possession). I travelled cities with my last money just to find it and the PS1 again 2nd hand. I carried a big old TV for miles just to have it in my home. And I love it much more than the new ones… Maybe we can add the character from “Sleeping Dogs – Wei Shen” as well if they will want to join us, because his full obtainable martial arts moves and stamina is very perfectly good and exact relatively to what I envision for the game. I’m sure that when this game will be sponsored and all the brains of all the games I’ve mentioned will sit together and design it, many characters from many francises, will want to enter to, even super well known action stars. Moreover, we will invite all the other human well known gaming and real life action characters to join for free (unlike the humanlike stars of Tekken, Mortal Kombat, DBZ and Wei Shen), but the only condition will be to limit their moves to human/like ones only (no weapons, energy balls, or unrealistic jump and strike combinations). Just like a K1 game, with real human speed and power, doable moves, to each, his own style. Just imagine as the game starts, people and CPU’s will start running in all directions, starting to accumulate health points from every sport action they can do, and food, which will be limited to one meal per x time, and will explore the entire world cities (some will be real ones when permission is acquired) and all mayhem will begin. Street fights, friendships being made & gang fights (due to text communication ability in game overhead), PK matches 1 on 1 for the sum of both point runs in time, ball game tournaments… Stats rising, records being accomplished and surpassed every day, tag chases everywhere, people climbing buildings and structures realistically difficult, mad jumps everywhere (vehicle and PK), masters surpassing the abilities of the rest, establishing their names in the hall of fame of the game, communicating to each other and finding each other with the online stats and in game email option, entering each other’s game room worlds for masterclass meetups, broadcasted live and posted, to show and teach the world their extreme gaming abilities, having ranks based on their winnings, trophies, records and achievements, enabled to see on the top 100 worldwide stats board, with video replays of noticeable award winning action moves saved, valuable items being robbed in “winner takes all” fights and accumulated by the prosperous survivors of the game to show case… another interesting time in the game will be when we reach the level the mainframe cannot capacitate anymore players and once it does, it starts deleting CPU players by starting from the worst ones. Eventually leading to only the best CPU players surviving in the game. Those CPU will never be deleted since their game is better than human game skill, and they’ve achieved so much they are worthy to be studied, how were their decisions better than the rest of the CPU’s, and then we will know if humans are better than them or not. Of course in order for that to be realistic the CPU’s cannot perform everything just perfectly, so their performance has to be limited to the best presumed human ability at best. Their evolution upgrade rate also has to be programmed to be unlocked gradually at presumed human rate, which will be fully known only after tested, and has to be varied accordingly afterwards. Also in order for us to reveal if they are purposefully violent to other human p’, we will have to design the options for point making through time to be just as lucrative in fights as it is in PK. We humans know the only difference is fighting humans is a destructive action and doing PK doesn’t harm anybody if done carefully, but even then we might say that they could go after the items because accumulating them and setting records and all our human desires in the game will be their missions as well, rather even they are at danger of losing points in fights, so we will see what way of life they consider better, as a “peacemaker”, or a “troublemaker”, and when they run away from human players, or chase them down, whether they remember, know and recognize when a strong player has entered the game in their vicinity and what their reaction will be towards him… like f”e I can beat the CPU at the hardest level in practice mode in Tekken, but only until I get tired. The CPU doesn’t. He continues to study my moves and find my weaknesses, as I do. Therefore the time CPUs are allowed to play will have to be limited for the average human time. Also interesting to see CPU fights, and whether they will start using our language texting ability if they are given to study key words meaning, and even then I wonder how humans will be able to differentiate a CPU user from a real one, and once they do, will they improve their lingo to our slang as a survival strategy in the game? God probably tests us the same, which leads to the conclusion that some people are “biological CPU brains” as in totally operating on their programmed genetic code, not real. Maybe even most, and that we are already living in a holographic matrix, ruled by God though, not CPUs

More about The “Infinity PlayStation Yan Games Series”:

1)“The Real World” – Features: “How everything works?” (Educational), “Sims” Dating service, Google maps 3”D, Driving, in-game jobs & Job Games, Game Style similar to “sleeping Dogs”, & “Watch Dogs”, etc’… New Ball Game, Martial Arts classes, Projector V”R(virtual reality) & option Binoculars, like in Samsung Galaxy 6 Edge + technology…

(The real-world laws are in-game limitations). Basically it is supposed to be just like the real world, to teach the young kids about the real world, for example, why not to annoy the neighboor’s dog, why not to get into fights, why be careful crossing the street, why to avoid car accidents, why not to jump from a building, what the real human body is capable to endure, Jobs, like Employment chooseble options, as well as real internet jobs, for real money, fictional “your own character”, The educational feature series, called HE”W? is constantly improved with real video footage in game, to learn about the real world from the game & CG”I scientific teaching on all levels from the sub atomic quantom, micro, biological, human, & macro sciences as well on all levels, and when you will be able to buy the first edition of this series on DVD, & after it will become a Best seller, teaching mandatory credit points Home schools, it will be approved for points in Home Schooling, and then the versions will continue to improve every generation, and will be inserted in the (PS”Y), questions? A restart takes time and involves game over, or “Restart” from last check point, after another tutorial”, or hospitalized time, for violations and recovery relatively… so, you play a character, maybe the real you, maybe fictional. How many characters and if more than 1, is yet to be decided, after test pilots. You go to school, &/ work a job you can choose, on all levels available in the real world, to all ages, HE”W? university level teachings, professional level, from the 2’nd version. You may insert your real credentials & details and Resume… you can buy a credit card, an a second one exchangeable, from The official company only! you can manage and operate your own Bank account, You may work a real job online and connect it in the game, as if it is also one of the jobs your in game character does, when more such internet jobs will be added in game, and receive your real salary for the online work you do in game… you can gain higher education for work, in game too, from the 2’nd installation onwards… “The Real World” game will be released on P”C also, & the PS”Y will have a keyboard also, and both P”S Ethernet & Internet…

There will be real maps playable, as well as fictional & with time, we will map the entire world (playable)… you can form new, previous & existing relationships online in the game & go on dates & chat… & meet up… you can visit different countries & continents with real maps. You can chat with anyone who responds to your player… you can explore the real world maps & locations with Google Mapping & CG”I. the power of the player is real human strength & endurance slightly improvable, through sports training & other means of taking good care for your player, (like a “Tamagucci Sims”), like feeding good nutrition & the rest of the human features, & functions, that are legal within the game (yet to be defined). You do receive more energy from energy drinks… you will see your health meter on the screen, as well as other features such as heart rate pulse & emotional moods… ( also concealable), energy level, satisfaction levels, & with time there will be most of the jobs that can be found in the real world, in any table of work man power also women, personel employment categories, in the game “The Real World”, because you will be able to do in time, most of what you are able to do in the real world, however since time consuming considerations need to be taken, for the games to be as fun as possible while educational, the time frames and durations which it takes to do some actions, is “lesser” or “faster”, than the time it takes to do those same actions in the real world, as jobs, for example working 10 hours, other than an online-job, may take you in the game 10 minutes more or less, up to an hour… (because online work is real in game, also real hours, and real money). Sleeping, eating, flying, traveling, up to 10 minutes… created dreams is a very far away distant futuristic feature in game. Games won, give you points, 3 kinds: (HM”P), energy M”P & money points. Health meter points, and energy meter points, are exchangeable, for real “Cash”, although very minute… and some subscription fee is required, extra, if all you do is play games for money most of your in-game time…

Questions about “The Real World” game (PS”Y):

“The Parkour feature”, which is also a game gaining points for every move, is very important. There will be “Parkour Online Competitions “, as well. Meaning doing Parkour moves is welcomed in game, while running, and points accredited, not only in contest or competitions… because “Infinity The Sports Game” is mostly Parkour & Martial Arts… some elements of the 2nd game, start in the 1st. meaning you can scout and research the maps in parkour runs, and gain credit points, as well… Age development is according to your gameplay time & education… (for children) of course there are less possibilities in game, and it is mostly for educational purposes together with the DVD in game series “How everything works”, also for alternative home schooling options with benefits… just like you restrict your own children and their internet. Although in game, for gameplay time, there will be a relevant relative meter, measuring time in game, & changing days and nights & the persistent player becomes an adult within a year, as if 10 years (+/-), real time relativity is ytb”d… “How Everything Works?” includes jobs, factories, economy, finance…

2) Infinity – “Street Style Sports” Game:

So, to differentiate the 2nd game from the first, in the first game it is only possible to live a legal life and it isn’t possible to harm anyone, and there are no external weapons, in all of the games, because they are not depicting what is happening in the real world, rather in a virtual reality computerized gaming Ethernet world inside of a computer brain console mainframe net, accessible by private individual consoles…in the 2nd game there will be lots of street style sports action, including martial arts, because the game world is also built like our education system, to enable players to spend lots of time learning the moves how to play the game with a joystick, memorizing button combinations & alike, hands to eyes coordination interpreted and controlled by the brain, in which you learn what buttons and combinations to use at what time, to do what actions in the game, and we increase the level of needed mastery every game, with the increased gradual frequency and number of simultaneous players, also increases with time, and we give all the players and super characters, platforms, to play in, and deal with more variables, every game, which requires mastery and gradual learning, a few years, between every game world… and in order for all that gaming experience to be translated into rewards, we will design every game increasingly so, so that the new players will buy and play all of the games from the first, always, because all 4 games, improve your overall character and available points, and all 4 realities exist simultaneously independent of each other, and are playable, and the overall experience is constantly updating, and so, most players will play all 4 games, as well as in arcades, when they upload their character statistics, into the arcade console, and continue playing from where they left off from home… and then come home, and their achievements are automatically updated, and they continue playing at home from their personal home console, from where they left off, at the arcade… so those are some more explanations about the differences and commonalities, between my 4 Games…the first game is for real world purposes, like online tourism, online dating, online Business meetings, Education, jobs, assimilated real world experience gaming… the 2nd game is all about street style sports… because we start introducing into the first game our education centers and clubs, which will be built in the computer models, first, to explain and connect our real life education, with our Sony PlayStation games,  every game has one general world map, and many constantly created and creatable new maps and gaming worlds…

It is a natural continuation from “The Real World” Game, because there you continue to learn Parkour, M”A, “Soccer Ball Tennis”, and Fitness, Driving, etc’… with restrictions of the legal and biological kinds… from the first Game, besides the fact you can gain health points & power-ups, gradually, infinitely, by the moves that gain you points, which also aqumilate from the first game, as well as from the training mode in the 2nd game… (ISSS”G). however when you fight against anyone, the hits you hits (1 point per hit/strike), add up to your Health Meter Points (HM”P), & you become stronger… Training mode is like Demo mode, and does not require Internet connection, until you want to upload your character to the online Game & play with & against, other people and computers, world wide… then with I”C/E”C you upload your character from the training mode and story mode and many other in-game ways and paths you can choose to increase your points, artifacts, experience, and other “gainables”, and practice playing the game, even before real-time online gameplay… as well as from the 1st game, and can exchange and purchase points, and other valuables… *may I remind you the series of games, needs a PLAYSTATION console of its own, to enable all these long term continuous features, after many years of game design, and improvements in hardware and software…* I want to call it: The (PS”Y) as in, “PlayStation Yan”…

There are many types of points, and trophies, and medals, & contests & stats’…(statistics), and there are no weapons to be found in the first and second game…

So Imagine you open your eyes in a world where everyone is running around, doing Parkour, Driving & chasing each other like crazy, & when they catch each other, they either tag and run away (&/or drive away, also possible to move by helicopters, plains, and hovercrafts & drone like, vehicles…) & switch roles, from the chaser & the chased (a.k.a : “The runner” & “The running Man”/”Running Woman”) nor they start fighting each other like in the Tekken Games, rules, only more realistic, even like in Sleeping Dogs Game, and car driving is assisted so it is impossible to drive fast on sidewalks, and the computer of the in-game car, tries to avoid collisions, and driving is somewhat restricted to A.I in a computer simulation like my world of gaming first, to let it gain experience from playing with people, assimilating futuristic A.I driving in-game… however, for any such purposeful harmful actions of players to other players, like using vehicles as weapons, and punching people on the streets… also the computer players are programmed to respond, and also naturally people will respond similarly, as to an attacker that wants to find people to fight, and or play “Chase-Tag”, for points… and so, situations can occur, where groups of people, chase others… individuals and or groups… which is welcomed, in-game… not in real life… and since you have many options in-game to escape… you will see constant motion of most players, playing different styles, to gain points, while having fun… as mentioned, like Parkour, Buildering, Bouldering, The New Ball Game, Martial Arts, Driving Stunts, Extreme Sport Flying, wingsuit sky diving, (which may for some or all be included in their new ss”s superhero suit), as well, as many “Real World” actions, from the first game…

*Another important note: the gamers can play and be players in every game, also via P”S console, in-game, when they plug into the system into a V”R world, so will our players be able to connect to the in-game P”S console, & also play other Games in-game as if it is the player, using the in-game console, to enter another world and can choose another game, and exit and enter gaming worlds, within gaming world, like maximum 4 levels of “INCEPTION”, either at home, or in street/indoor, arcades… F”e in the 1st game, at a later point and stage in time, The Players will be able to download & play a Demo Version of the 2nd game, and in the 2nd game, of the 3rd & a demo/full downloadable version of the 1st too, & in the 3rd, a Demo Version of the 4th & a Demo/Full Version of the first 3 games too… so it is as if they enter & exit the P”S world they would like to play in, through the futuristic in-game game to game, V”R consoles, that can be found at homes & at arcades, in-game too, making art imitate future life styles… as well as in other locations, and maybe we will even have playable missions that lead the players back and forward in time, in the games, to complete…*

So there are also many other doable playable actions, like climbing buildings, and trees, also in PK Parks, real-time chat & group, forming gangs & clans… you can chat & talk to anyone that responds to you in real-time online, and read and hear the text messages & masters can form rallies and give speeches to crowds of participants and spectators, also before tournaments… you can also arrange & schedule meetings anywhere, in the game, and meet with individuals privately, also in coffee shops… just like in the first game, continuing the mentality of co-existence of many different interests in each game as its own world, meaning many players do many different and alike actions constantly in the game, only the difference being on the emphasis of the main educational training material dealt with every game, as in, f”e, The real world, deals with real world online jobs, as the main education… ss”s game, deals with sports mainly… The 3rd (third) game requires groups cooperation to defeat monsters & so, the best groups will prevail… because there is a gradual areal predictable astrological system, by which The monsters arrive each time, stronger, as fleets from mother ships & other locations… so there are areal local times of relative peace & times of relative war, in the 3rd game, which takes all the skills available in the first 2 games, to defeat The monsters, and in the 4th game, the new element on top of all the previous, is the many matrix agents… creating many sides to an online war, because you have many new, and already known and famous, superheroes, and supervillains, as well as monsters in the 3rd game, all who have been through the Full/Demo version of the first 2 games, to a sufficient level, to play the 3rd game, after having passed a tutorial showing in miniature time scale the same big time scale in-games evolution, which in it self, for the movie of the game to keep playing, the player needs to pass through stages, which will be designed increasingly difficult, to both, enable learning, button combos’… strategies & tactics & where everything and option is in the game, and alike… so the superheroes in the 4th game, being it is evolution of difficulty, have to deal with the most players, and elements and beings and creatures from all 4 games, so it is conditional to watch how the game plays out, to pass the increasingly difficult stages of the evolution of the games…and that’s how we make sure the players that are playing the real-time online game, are true masters, because we know they must have had finished the game first, at more than 80%(+/-) success and accomplishment level, to play the Ethernet/Internet game, which guarantees it will be fun to watch, since only the best players, with the best statistics, are allowed to play the main online worlds, for the level of the players to be the best in the world, and so there will have to be at least 4 classes of grades of player levels, to which apply game worlds, possible to participate in, relatively to the known to the computer, level, of each player according to in-game achievements, accomplishments, succession rate level, missions completion, and level of fast abilities, all will be gradually predetermined and tested by the first best in the world test pilot subject players, and based on best human potential abilities, the gradual level of surpassable difficulties, that players are able to overcome like 10 CPU levels, in Tekken 3 practice with Infinite Time… f”e. Therefore there will be a tutorial at the start of every game, followed by a training buttons knowledge simulation, followed by a prologue before the story mode, going through the main evolutionary points and places in time, connecting between all 4 games, to Re-introduce The Player, to The game world… first, even before starting to play the game… you can chat with individuals & groups & you see their chatted words too, appear in like an inbox of a cloud & or on your personal gear gadget display, and you can choose to read & or hear what he, she, they… say. Advance installments will include Audio Mimicking software, updating voices, recognizable different to every character, also taken from their microphone communication… with the improvements of text to speech softwares, intonality realism, mimicking real emotional human speech… (voice reconstruction & new voices creation) so you have your HM”P (health meter points), and you start f”E: Doing Parkour moves, & or M”A & other sports in-game & you gain points, which you can exchange either for money (2 kinds of money: in-game money & exchangeable real time changing relativity of our own currency game value, as in how much your in game money worth, is changing in the real world market, also financial market investments, will be possible from within the in game console, in the future… so your gained powers from gaming experience can be translated or exchanged, for a smaller amount of real world money, and back and forth, real world money, can gain you much more in-game money, with which you can succeed more in the game & earn much more money and translate it to real money and again… infinitely so… the matter is that we cannot expect in advance the number of users and The Total amount of their altogether, in-game bank accounts, in any time, as in money transferred from people to our company in-game, to facilitate the level of online real-time gameplay accordingly, before the official launch, which is why we need to build a computer software that calculates all the money in the house, on one graph as a New investable financial market, that players will be able to invest money in from within the console… so the game company, has its own income money translated into a small financial market, at first, and its worth increases, because in order to invest in-game, you have to go through and pass the in-game financial education, first, that includes not only watching a series of videos, rather playable ones that teach both you and the computer, your responses, to a level at which it can estimate you are a real player (human, not bot). you can exchange the points for health p’, energy, in-game money, real money, valuables, artifacts, superpowers, all in different degrees and levels and categories and types and kinds, classified that are calculated and updated constantly in a financial formula we need to create a software to be able to calculate, predict, and handle and deal with, any financial events and news, before we launch The 1st game… because imagine the number of users increases, and invested money increases, and people ride on financial waves, from within the games, and therefore for example superpowers should come with  a difficulty and time requires to acquire, label, that is mandatory, to ensure only master level players, have superpowers, and so most people wouldn’t buy a superpower they don’t intend to spend the time to acquire, and if it beyond their mastery level of skills in the game, all have to be gradually coded and programmed first…as much as possible, although there will be many exceptions, that all have to be taken in consideration, to begin with…

“Health Endurance Meter Points”: are gained by:

Buying them, doing moves, feeding your “P” (pupil, person, player), resting, fighting & Winning, until the other side “Bails…” or restarts… “Restart” from last check point, after another tutorial”. as well as in all the various possible sports in-game… Points are generally exchangeable, also for running non-stop, money (relative in-game), (HM”P), climbing non-stop, energy useable for a faster pace of running, f”e, as well as the main stamina feature, which is health & endurance.

Jumping/Falling from high places, trees, structures –

Which is not survivable in real life, is measurable by (1>10) p’ per 1 floor, and higher than that by “gravitational compounded interest”= “(V*M=P)inertia”… so the higher it is, the more inertia is created, and is then calculated as more than 1 person, strength per 1 floor, by the same natural forces of gravity, in-game, which are realistic, supposing that because most people cannot survive falling more than 1 floor, in terms of endurance that is averaged in calculation, as a rule in-game, that calculates the cost of every harm, per points…(HM”P) value. However, when you master the game, that becomes less of a factor for player’s concern, because of gaining many points… and the attention changes & varies to “Higher Ambitions” like:

From being a weak “peacekeeper”, to being a strong “trouble maker” & “a fighter”, and uploading your personal achievements to the Global statistics charts of achievements, & becoming a Trophy winner (and all winning strategies proven gameplay, is recorded and can be viewed, in relation to each trophy, and medal, from the players who are record holders, and is constantly changed and updated, and the best players become “Trophy Collectors”, & “risk-takers”, & “Dare-devils”, to win medals & trophies such as:

“Best Parkour Artist”, longest run/drive/flight time/climb/etc’… most points accumulated, most fights won, most artifacts found (&stored in storage), most (HM”P) won, highest jump survived, longest jump made/PK/Para shoot, skydived, longest wheely, motorcycle untouched/no fall/held, etc’… most medals & trophies collected, fastest runner (with secret artifact shoes/regular), best “Baller” = Ball Game Player, in every ball game sport…

Questions about The Street Style Sports “Infinity” Game:

You need to invest & exchange raw energy to 2: (HM”P) & (EP”M). “Points to be won” are added every second or few (ytb”d), at a chase as well, same as in any sports, time-wise… when & if HM”P is almost over, points are added from “Financial”, (&EP”M). To “Tag”, you need to strike someone, & then either a chase is initiated, or a fight. “Energy Points Meter” enables you to run faster slightly… and thus must also be possible to convert and accumulate and release… at different rates which all possibilities for must be calculated and tested in advance to enable fair gameplay. In “The Ball Game”, there are 2 main types of gameplay. Either 1 or 2 players in front of a wall, or on a tennis court, all with a Soccer Ball, (could be also practiced with a Volleyball). There will be also “Projector on to wall” option & “V”R Touch Gloves WI-FI”, option… as well as “The TK”D Step Shoes “Electrodes” Platform”, more on which, later… very futuristic game-play accessories… for all the sports, not only for the ball game, to practice M”A strikes as fitness, among other movements… Both types gain you points, every ball passed, is a 1-point pass of the ball, & is accumulated until some one “misses”, as in Tennis rules restrictions… (VS Player). Every such point that is played for and lost on the one side and is gained on the other side, or that is won by the one side, and lost by the other side (among 2 players), is decreased from the points of the player, and goes to the other player, however, after many passes of the ball, free energy inertia is created and more points appear to be gained than the ones accumulated by the number of ball passes only, and so master players pass the ball a lot before trying to win a point… and that is similar to how in “Chase Mode”, every second or few, the points of the chase “To Be Won” accumulate, until “Tag made” or “Chase Over”, although if at least one of the player needs those points immediately, He/She/It can choose to convert points in real-time, for some of them… after some time & distance, there is a time and distance limit, to a chase (ytb”d). A chase can also be vehicular, however, you have to touch the player, to “Tag”. When such touch starts, the player that was touched has a quick small option menu appear inside frame, between run, chase, fight, ignore, and maybe a few more options… and when an option is selected, the game begins, as well as for the other side/player… In a martial arts (M”A) fight, the rules are “1 point per hit”, & the camera angles and characters are a mix between those of the origins of those characters game-worlds… meaning different and specially customized in advance for each leading player (with a previous game-world)… all 3”D and from the original graphics of consoles… as much as possible…

“Infinity”- “The Supernatural War Game” (PS”Y):

In the 3rd game scenario leading up to the 4th, The 3rd game is about those same players from the 2nd game, and those that are new to the game, will have go to through a tutorial, and them acquiring Super-Natural Powers… during that game goal, there is a S”N war happening in the game world, (based on those same rules, some change and add based on the previous, like “1 point per hit”, being The “Natural” in-game law from the 2nd game, in the supernatural world, in the 3rd game, creatures impact might be more than 1 point per hit…) with all M”D entities and new superheroes and supervillains are created, as well as all the previous, because the more players play, and choose different playable characters, the more our gaming world gets filled with powerful beings, and so it requires building those game worlds one upon another technologically and with computing, to enable to include as many players in real time, beyond the story modes… and the players will be able to acquire each other’s (SN”P), not only (HE”P)… during & after fights, and also by mastery of the game, in many other game missions and goals… and that will explain how super heroes are created, as well as any other players with SN”P, through my futuristic game platform… which is the beginning of the set up for the 4th game, since in the 3rd, there is no real world model, playable, rather artificial game worlds… in the 4th, however, the 3rd game, transfers locations to The Real World game… and creates INFINITY MATRIX PARALELS…

Most elements are identical or similar to the 2nd game, besides the fact that in the 2nd game there are no S”N Powers, besides health and energy, and the fights and fighters are more or less based on realistic life-like rules, in terms of impact and gravity visuals, besides they last longer, so in this 3rd game, the plot is that the worlds and other maps & game-rooms are supposedly attacked by aliens with supernatural powers… During which attack, only the strongest players manage to defeat some of the attacking aliens & acquire their SN”P… so the powers of the Aliens in terms of health & energy, are very big and they have many points, more or less (because they come in waves of kinds & types) as many points as our strongest valuable players, & during these first conflicts, some of them lose their points & power, to our best players (level), that in turn gain those strengths & become supernatural… The Aliens shoot energy beams and fly and use the elements (similar to mythologies, some of them technological), and some of them are the creatures from hell unleashed, “Dragon Ball Z” style… as well as other supernatural heroes & villains, from movies, P”C & P”S & X BOX & other consoles games… some known and old and some new to this world of fantasy & interdimensional, multi universal, multi-planetary, intergalactic, alien life forms… all such “beings”, creatures & entities, come into The game/s in different Times… You will see most characters from most previous Games, with time additionally selected and entering the games in phases of more & more choose able, fight able characters, upgrading in waves of attackers & defenders to & from our realms by combinations of powers that are created some in advance & some thought of during the gaming process, that will take years after the years it takes to play the first 2 games to find & to create & most people every new modern generation, will continue playing the first 2 games also simultaneously, with the 3rd and the 4th, which are much more complexed… because they will continue upgrading all of their aspects, with the technological & computerized improvements & it will take a high level of mastery in the first 2 games, to play the 3rd game, in terms of character development of powers gaining points & establishing yourself in the (PS”Y) gaming world, world of Games, to play after many years the 3rd game, however, there will be an option to play each game separately, without connecting the main player character, from game to game & not only Online, rather in offline mode as well, because all 3 games have a “Story mode” you must pass to even begin connecting your player to the “Online mode” & each one of them, from the 3, will be available to play in each world separately, online as well, connected to the PlayStation Ethernet/Internet, meaning, the game doesn’t force you to evolve from game to game, because every world from the 3, is a world of games in its own. Also possible to do evolve your character from game to game, by choosing to save and upload to the statistics, from game to game, and also possible to play more than with 1 character only… also possible to start every new game with a new player, and owning 4 characters after the release of the 4 games… & also pass the 4 games with each one of the 4… to go forward and backward in time relatively between gaming platforms and worlds… your players may be able to converge and interact by passing knowledge and artifacts and points to each other, more than with the players of other players, because imagine with each new release of a new game, among the 4 that could be gaming worlds, platforms and consoles of their own, there is an option to play with a new player, as well as to continue with the old main player from game to game, so you can have overall total of 4 players, and from that perspective, each one of the 4 players looks at time differently, relatively to the gaming world of its/his/her birth, needing to complete the missions from 3 other games, after all 4 are out, and the game world the new player chooses to go to 2nd and evolve there after mastery of all possible skills gainable inside its/his/her game world of origin and birth, and to choose which gaming world to go to and start and continue a new life in a new world, so that by total overall after 4 players mastery, the main player, can converge and trade energies and powers and knowledge within his own 4 main p’ group, and gain level ups in the (10×10) chart of powers making up your 100% also specifically and individually for every power, it has 10 parameters, and 10 levels to each… all of that translates into general power & its distribution in the pursuit of specific powers… which shape and craft and build and refine each player from game play experience… so you can exchange gifts and teach moves to each one of your other 3 players, t”f make them choose different paths so that each one comes back baring gifts of the mind and of the world and path, chosen in the way of life, to increase and strengthen mainly the main player… so a smart player has 4 players in storage in 4 worlds and plays with them and does missions, and develop different skill sets and super powers, to work like a family, like 4 brothers, to complete each other’s to make the main player stronger, to bring him/her/it gifts from all 4 worlds, so that you play smarter than with only 1 player the whole 4 games… that feature can be either from the beginning or added downloaded and installed, as expansions for example, also, any way they will be constantly updating and upgrading… because the creation of the education centers, classes, schools, circles, and alike, both in the game world and in the real world, is also continuous… as well as the work of the game developers and designers and creators, is always plentiful with my ideas… so in that world of gaming that I envision, also after a long time of playing the games, and especially in the 3rd, since it is the first official supernatural powers world, from 2 out of 4… and they want to officially upload their super character to the online real-time gameplay mode, there could be a waiting period, since the best players, with the best characters (must be a combination of these 2 features), get to upload theirs first… in the waiting period the computer as well as actual representatives from our company, will see and hear and test, each candidate’s level, because it must be an authorization of both Wo/Man & machine, to approve a “New player” & also they must go through test pilot versions tests, at increasingly more difficult, levels of DEMO Versions, that assimilate the temps in the actual online real-time gameplay, with upgrading times and waves of upgrades, as well as multiple new players to deal with… before they can get approved, to play and upload their character to the (OL,RT,GP) mode, because that stage in time, is when the company approves (using A.I), you as a supercharacter, which is what and why for all the training… so that the most difficult mode of gameplay will be played by the Masters only! For it to be most interesting both for the A.I & Human Players and Spectators, alike… so as the new and old characters are approved all in different times… and become choose able and playable, that is after they were purchased because they are purchasable… each player character has somewhat different powers, and levels, they come with, as well as similar… which brings me to the next subject: The financial value of Investment in New Gamers & Players & super characters:

We have already explained that there will be a financial market created from the games, including the fact you can invest in my company directly, as well as in stock, as well as a commodity, as well as a currency/ies… after the new console with all 4 games and game worlds, playable, and constantly online, players will be able to also invest in other players, in-game, with in-game money, translatable to real money, also due to the fact there will be many group clans… Every super character has an exact minimum and maximum level in the 10 by 10 chart, making up a 100 parameters as 100%, and every new deployed purchase able new super character, has a price that was and is paid for it, due to its in-game accomplishments, overall and specifical special powers and moves, and alike, in the chronological unfolding of both every game and in all 4 of them, from game to game story modes, increase with the powers and the knowledge, gradually (at a tested in advance withstand able story evolution, as the outside world of the platforms and the consoles, is like other worlds and universes in the multiverse…), so much so, that we will record the exact number of second every character entered into the game world… and it has to be different, also meaning that some players, that have trained their character, to superhero/supervillain, level, or almost, and have formulated all their powers and accessories and clothes, and a special name & other requirements… and clan groups, and at different time they will be more powerful than others, and those fluctuations will also be measured in waves, on which you can place money, and receive R.O.I… so from that perspective, individual new players, which become supernaturally powerful, in the 3rd game, will also be bought, invested, paid for, purchased, and sold, in the games… the natural level of strength and power in all meters, as well as abilities, of a new player figure character, all are due to the original 1st one of their kind, acquired… Therefore, since their in-game efficiency is measured by real money, their strengths are also measured by in-game levels, as well as a special storyline is written for them all the way back to the first game so they appear there also, and that takes time… and this is the process of how we will make and produce new superheroes and other supernaturally powerful players… so the strongest characters will be the most expensive ones to buy, and that is dynamic and ever-changing, because of the different ratios, of when different players come to maturity… T”F the financial graphs waves system is also energetically futuristically predictive, about the rise and fall of Superstars, in different periods, of “luck”… so the financial represents the spiritual. Because you know that if a character begins to be chosen more by more players, and played with it is going to get stronger because of the additional life and gameplay experience, so you could predict waves of rises and falls of different superstars, relatively, to the ever continuous competitions… and the combinations of powers each such new player receives, from defeating the monsters and other players and CPU, combine into different characters able to do/perform different exemplifications/examples/demonstrations and uses and use their powers… differently to others… so there are private individual powers, and there are also other parameters like overall general power, worth, value, all relatively to proven results in the game-fields VS & with other players… so some characters powers were thought of in advance, before the game, and some of during and after the game, so we have many options, and therefore all the powers of all the monsters, creatures, entities, and beings, have to be calculated and test piloted in advance, before the release of the games… to see what combinations of powers do we enable and create, and what powers are fuse able and what aren’t, so that the players could know what powers they need to establish and complete their players evolution of acquiring powers, that are fuse able with other powers… to achieve max’ potential… Besides the obvious fact in the 3rd game, that what is new is that all kinds of monsters & creatures & entities are added, as well as many new maps & design and other features, what is also new in the 3rd game relatively to the previous 2, is that in it we start unrevealing the deep philosophy of superheroes, in a much more detailed and specific way… first of all, there are many story modes, as many as many Super-Heroes actually… for each one at the highest level of efficiency… because you can choose in the story mode to play the story of the transition period of the entire gaming world of the first 2 games, into the 3rd world… of any Super-Hero character, because one of the rules is that at the best levels, any Super Hero can handle any other Super Hero, although their powers are different, and that fact and feature, has to be coded in and test piloted in gameplay for a long time, before public release, also… to balance the powers and allowed default & learnable moves, of all players, to a more or less, stable and fair almost equally matched level… even more interesting, is that different heroes mature in different times, and also as a result of successful fuzing of powers… and the value of heroes changes in different times as a results, to the actions of The Players, playing them… and so there could be situations when superheroes of same kinds, have different power levels, & tricks & abilities & moves… because of the individual different levels of different players, some might be sometimes almost in the same time and place playing next to each other in a group on group fight, or a group on one… with different power levels, above the minimum, suitable for each character… or doing other interesting actions for points… next to each other, and every player has somewhat different abilities, among and beyond, the commonalities… so in that time, when players start acquiring superpowers, that go along with their specific story mode/s, describing, how every Master became a Superhero… the same “thing” is happening on a big scale, between their (Movies & Games) worlds, parallelly merging in the M”D Multiverse… as well as story lines, and famous scenarios, all interplaying simultaneously & gradually, unfolding, so that different characters meet each other on the way of the unfolding of their story modes, intersecting & intertwining with each other, like F”E: M”K & D”C Universes… together with “MARVEL” as some of the main events, happening in the 3rd game… as well as all other game worlds and platforms for super characters, fighters & Superheroes and Villains… all their story plots have to corelate and work together helping each other deal with the other main event: The entry of all mythological creatures and paranormal phenomena, and other new and old monsters and Demigods & Gods, with their game world, stories… “The merging of the realms”, it is called… so again, just so you understand the simultaneous multidimensional complexity: all the OLD and NEW characters and movie and game worlds, will be merging into this game world platform, naturally as the unveiling of their previous stories, merging together with the new facts, and happening, instead of there and then, here and now, in our MULTIVERSE.. for example that’s what Shao Kan & Raiden were talking about: “The Ancient Gods are coming…we have to fight by the mortal kombat rules or the ancient Gods will be mad when they arrive…”, because it is all the demigods of the new, meeting all the mythological Gods of the old… at a later point and stage in time in the 3rd game, when the astrological portal upgrades to those levels of powers arriving into the game world… and the difference in rules is that of between the 2nd & 3rd games…

The evolutions in the 3rd game (to Super Hero level):

In gameplay, in story mode, offline, f”e, you pass all the levels of the story mode game & evolve your player. Until then the points your player & each player earned, are based on each player’s gaming ability, or in other words, level of ability in gameplay, to pass the story mode with as many (SN”P) & (HM”P) & (EM”P) as possible & only then, the option to connect your player appears on the screen, to the online game (starting from the online game tutorials)… you can choose the same player you played with from the 1st & 2nd games, and also the new one choose able when you buy the game… (you will have free players, and paid for players… at different levels coming from different schools and paths, methods and worlds & or dimensions… and you can evolve your player like for examples in “Pokemon” and “Dragon Ball Z”, and you have to choose the style and world and kind and type of the best perfect player for you, with as much money you want to invest in the game… most of all invest in your player… when and if players restart, they can also choose different players each time, if they lost with the player… however there are and will be test piloted and taught, strategies to survive and thrive in the game, some of which, I am also explaining…) You are also able to play with the new player you are given to choose when you buy the 3rd game to play the story modes, maybe change a few times, upon restart, get comfortable with the perfect player for you, learning a little bit about the background of the player, and other players, their life story evolution co-insides with yours, and all of that is to evolve into an online game player, when you’ve maximized your gains from all of the offline game features… we will have a time, space, place, world, game room, version, option, installment, feature, later on, within its borders, to do like in “Tekken Tag”, however that cannot apply to the main 4 worlds, nor to most others… only a special one designed upon demand… & any way, imagine you passed the story mode, you entered your player into the 3rd game (The S”N War Game) online over the PlayStation Ethernet & you evolve & you constantly fight, also on the maps of the 2nd game, also on new ones, that constantly add up, to the ever increasing sum total of our game worlds maps, to the multiverse of our games… so in terms of imaginary worlds & cities, all constructed to enable Parkour, with paths & virtually enlightened runs, & Bouldering & Buildering, rock climbing & climbing giant trees as well, and you gain supernatural powers also by the aliens and monsters you defeat & become stronger & more energized & richer & at different points in time our, our Superheroes appear & are playable… the more the marrier… & your “human player” evolves into a “super hero”, given the story mode evolves into a habit of doing missions that continue after the story mode too, and in them you have to defeat the invading S”N creatures & they give you powers & you learn to master those powers every new fight through on screen real time tutorials in colors and numbers and words and buttons appearing on the screen indicating you what every power is and how to use them in combinations… and how to do every move… and that starts from the 2nd game, being demo versions of the 3rd game and those who are from it, appear in the end of the story modes evolution of the 2nd game, similarly to the fact that you can start learning Parkour, M”A & other sports, in the 1st game & they become the main subject of the 2nd game, similarly in the ending of the story mode of the 2nd game, there and then begin to appear phenomena from the next world, being the 3rd game, similarly in the ending of the story mode of the 3rd game, begin to appear matrix agents, paralleling, almost every level , humanly achieved, with upgrades of their own… so by mastering the 1st game, it can help you become very good at all the games, and that’s why it is also a demo version replay of the 1st game in the 2nd in some elements and aspects, first, so that new players purchasing the 2nd game, if without the 1st, will be able to do most of the features in the 2nd game to begin with, and have more or less the same level of knowledge as those who have already played the 1st game, so similarly, when players purchase the 3rd game, they have to know how to play “Street Style Sports” to play the 3rd game, so they go through a tutorial which is like a demo version of the 2nd game, in the beginning of the 3rd & that process is similar to the other one simultaneously happening, which is that even any average player will be acquiring the education and abilities the games give us & any able player can benefit a lot from the games, and one of the benefits of having your own virtual character, in my world of games, is that you get to become and build your own Superhero & or own an already existing one, and on the way of becoming a superhero in my games, you have to play all of them to benefit the most, however it is possible to start from any 1 of the 4 games a new one too… and therefore both features are enabled by having a total of 4 players from 4 games & developing their evolution from their origin to the other 3 game worlds when The “merge” and The “switch” will happen and it will be possible to upload and upgrade all 4 players from game to game to game to game… in any direction and “Jump” as if, from time and reality to another, as many times as you want (if you own all 4 games and 4 in 1 platform console), so when a sports master (mastering SS”S in the 2nd & or the beginning of the 3rd) “takes the shape” of a super hero/villain it means that the missions in the evolution of the story modes, teach you how to acquire powers and moves too, and mainly, as the in-game education, to become a better player, and the people choosing their own players know in advance the evolution of the players they choose before choosing, they have an almost complete set of explanations in visuals and audio about the potential manifestment of each player they look at, from human player level to super hero/ villain. So when a player first of all takes the shape of a ss”s master, and then takes the shape of a super powerful entity, the story modes and individual missions evolve the player in requirements from mission to mission, to enable the evolution… you can pick your fights, in order to acquire certain superpowers, and will be required to spy on/ follow & defeat certain monsters and similar creatures, to obtain the powers they have, that co-align with yours… as well you can do so by your self outside missions and build up your character. So you will see a lot of players, looking like famous characters, having on top of theirs, other powers as well in the 3rd & 4th games… there will also be alien forces, mythological creatures, technologically upgraded & other evolved entities, from and in every dimension, and when you look at it futuristically like that, imagine there is already such a platform and world and game… you will understand the future, is The origin of all super characters… the differences in each superhero’s history in film & games, could be accredited among other reasons to the differences that come from dimensional shifts in location, just like the kabbalistic explanation of the 4 spiritual worlds that descend from the 1 primorial that descends from “INFINITY”… meaning due to the changes in consoles and platforms and times, their history hologram has different features from one descent to the next & so on… the history in games and movies doesn’t have to be the same, rather different completing stories, perspectives & imprints… variations adjustable from one reality to the next, like simultaneously existing worlds and universes and dimensions, on the scale from most spiritual to energetic, to metha-physical, to most physical… because there will be many such virtual realities which are designed game worlds maps… for game rooms and other offline and online modes… you can also download the latest updates, maps, installments, and so on… from time to time and return to play offline, without being constantly connected, only sometimes… and continue new gameplay from the downloadable content until you’ve maximized and realized all the points potential in them & want to become a super hero/villain & play online… among many other futuristic gameplay strategies… my futuristic (PS”Y) console with the “Infinity world of Gaming” could be attributed to the primordial world of Adam & from it they all descend back in time, with different stories of their histories & interdimensional changes in time, from world to world, from seemingly different origins, that my console combines from all relevant movies & games…

4) The other important feature that we include in the 4th game, more so than in the first 3, is that the story modes plots, of all the game and movies franchises, that will join in The Infinity platform, will have their stories, included and in laced with the general evolution of the series story modes, which explains how the games evolve into one another, and in the same method of adding from the education schools in the 1st game, the street style sports phenomena, to make it what the 2nd game is all about, people’s street style sports performances, the supernatural characters are introduced in the 3rd game, and their real life stories are playable in the first and 2nd games, from which you can choose a superhero, and therefore in the 4th game, the majority and real time simultaneous replay of their story modes from the movies and games about the, is somewhat reenacted more so, in the 3rd and 4th games and movies, to which the superheroes wake up to and realize they live forever, and they go into the gaming world, and their missions are constantly updated and upgraded, because the designers of the games will always have work to design new missions and maps, and characters, and other features… so imagine all of the stories about all of the action M”M & games, characters, that are chooseble and playable, which will join in different times, due to the increased success, of our platform sales, will need to have their stories embedded into our gaming reality, and so the gaming world continues to be interesting and new playable characters are added from the real world… what makes the 4th game special, is not only does it incorporate all these previous worlds into one, rather that its stories will be constantly updating and upgrading, eventually, more than the 3 first games, because it represents the maximum real-time interaction with as many characters as possible, making the time and difficulty and mastery levels of players, increase in value, also because that creates a natural increased difficulty 4 fast pace levels of gameplay, which makes the 4th game hardest to survive… and imagine the real-time stories of super characters adding in the game in different times gradually, simultaneously to all 4 game worlds, which become aware of their presence in existence, more so and most of all impactful on and in the 4th game, where they get the chance to have their full life story re-enacted and unfolded, forever playable in full in the 4th game, because some of the story mode, copies on to the real time game play online, and because we will by then have full story modes covered for the main super players, from the first 3 games, so that at some point only the 4th world, can be editable, and added changes to, especially because it combines all the others, and is and engineering, science, computing achievement, following 3 successful game worlds, with which, the computer learns how to calculate and calibrate so many players and events and stories unfolding and actions happening simultaneously, that it takes the computer brain powers of all 3 previous combined, with a 4th New one, represented by me, to create the 4th game and play in it… and that takes many years of construction and learning and upgrading both for us and for the computers…

ONE-TIME PAYMENT. LIFETIME ACCESS. WEEKLY EVOLUTION.

UNLOCK THE ENTIRE MULTIMEDIA UNIVERSE FOR $100

FULL ACCESS TO STORAGE OF ALL CONTENT UP TO 5TB TEXT, AUDIO, VIDEO, PHOTOS.

EXPLORE THE 4 PILLARS OF INFINITY

PREVIEW FREE FILES DIRECTLY ON THE SITE BEFORE YOU UNLOCK THE FULL VAULT: TEXT, AUDIO, VIDEO, IMAGES.

1. TEXT & MANUSCRIPTS (THE FOUNDATION)

DIVE INTO THOUSANDS OF PAGES OF WISDOM, SPANNING TRADITIONAL LITERATURE AND FUTURE-TECH.

  • THE BOOKS: FULL ACCESS TO THE ORIGINAL "INFINITY" BOOK SERIES.
  • AI-GENERATED BOOKS: EXPLORATION OF LITERATURE CO-CREATED WITH ADVANCED INTELLIGENCE.
  • MULTILINGUAL LIBRARY: CONTENT CURRENTLY IN ENGLISH AND HEBREW, WITH MORE LANGUAGES LAUNCHING SOON.
  • THE ORIGINAL SOURCE: 2,000+ PAGES OF RAW, HANDWRITTEN MANUSCRIPTS AND UPCOMING SCANNED FILES WITH MORE MATERIALS FROM BEYOND AND INSIDE THE ELECTRONIC BOOKS.

2. AUDIO & NARRATION (THE GUIDANCE)

LISTEN TO THE CREATOR’S VOICE AS HE BREAKS DOWN COMPLEX CONCEPTS FROM THE SERIES.

  • EXCLUSIVE RECORDINGS: MY RECORDINGS WITH ADDITIONAL EXPLANATIONS AND EXPLANATIONS FROM THE BOOKS IN THE SERIES.
  • SERIES DEEP-DIVES: AUDIO COMPANIONS FOR EVERY CHAPTER OF THE BOOK SERIES.
  • PODCASTS & MASTERCLASSES: ONGOING AUDIO UPDATES ADDED EVERY WEEK.

3. VIDEO & MOTION (THE VISION)

HIGH-DEFINITION VISUAL STORYTELLING THAT BRINGS THE "INFINITY" WORLD TO LIFE.

  • AI & CGI VIDEOS: CINEMATIC EXPLORATIONS OF TECHNOLOGY AND THE FUTURE.
  • STREET STYLE SPORTS: HIGH-ENERGY FOOTAGE OF PARKOUR, MARTIAL ARTS, AND ATHLETIC DISCIPLINE.
  • INTERVIEWS & BEHIND-THE-SCENES: DISCUSSIONS WITH THE CREATOR AND INDUSTRY LEADERS.
  • SCREEN SHARING & TUTORIALS: TECHNICAL WALKTHROUGHS AND EDUCATIONAL GUIDES.
  • READING SESSIONS: WATCH AND LISTEN AS THE BOOKS ARE BROUGHT TO LIFE ON SCREEN.

4. IMAGES & DIGITAL ART (THE GALLERY)

A MASSIVE COLLECTION OF VISUAL ASSETS FOR INSPIRATION AND STUDY.

  • COMPUTER GRAPHICS: HIGH-QUALITY STILLS AND CGI ART FROM THE VIDEO PROJECTS.
  • MANUSCRIPT PHOTOGRAPHY: VISUAL ACCESS TO THE 2,000 PAGES OF ORIGINAL HANDWRITTEN WORK. SOON IN SCANNED FILES.
  • CREATOR'S GALLERY: EXCLUSIVE PHOTOS OF THE WRITER, CREATOR, AND ENTREPRENEUR BEHIND THE PROJECT.

WHAT HAPPENS AFTER YOU JOIN?

1. IMMEDIATE ACCESS: YOU WILL INSTANTLY RECEIVE A PRIVATE, SECURE LINK TO THE INFINITY GOOGLE DRIVE VAULT VIA AUTOMATED EMAIL.

2. 5TB AND GROWING: YOU AREN'T JUST BUYING A STATIC PRODUCT. YOU ARE GAINING ACCESS TO A LIVING LIBRARY. STREAM OR DOWNLOAD ANY FILE, ANYTIME, FROM ANY DEVICE.

3. WEEKLY CONTENT DROPS: THE "INFINITY" UNIVERSE NEVER STOPS EXPANDING. NEW AI VIDEOS, BOOK CHAPTERS, RECORDINGS, AND TUTORIALS ARE UPLOADED EVERY WEEK—AT NO EXTRA CHARGE.

4. LIFETIME MEMBERSHIP: NO SUBSCRIPTIONS. NO HIDDEN FEES. ONE PAYMENT OF $100 SECURES YOUR SPOT IN THE INFINITY ECOSYSTEM FOREVER.

MULTIMEDIA SALES REVENUE MODEL

AS DESCRIBED IN "INFINITY – THE BOOK OF LIFE":

PRODUCT STRUCTURE:

  • TEXT: EBOOKS, PRINTED BOOKS, ILLUMINATED HANDWRITTEN COPIES.
  • AUDIO: AUDIOBOOKS, AUDIO LECTURES, PODCASTS, AND RECORDINGS.
  • VIDEO: VIDEO BOOKS, DOCUMENTARIES, INSTRUCTIONAL VIDEOS, AND SERIES.
  • PICTURES & ART: ILLUSTRATED BOOKS, SCANNED HANDWRITTEN PAGES, ORIGINAL ART.
  • ANIMATION & CGI: ANIMATED VERSIONS OF THE BOOKS, CGI SERIES, AND EDUCATIONAL CONTENT.
  • COMBINED PACKAGES: BUNDLED PRODUCTS (TEXT + AUDIO + VIDEO + ART) SOLD AS A PREMIUM PACKAGE.

PRICING AND REVENUE STREAMS:

A. DIRECT SALES: INITIAL MULTIMEDIA PACKAGE: PRICED AT $100 PER UNIT, TARGETING A GLOBAL AUDIENCE (POTENTIALLY BILLIONS OF USERS).

INTRODUCTION TO THE INFINITY UNIVERSE

THIS DOCUMENT EXPANDS THE CONCEPT OF THE 20 MULTIMEDIA PROJECTS DESCRIBED IN THE ORIGINAL OUTLINE. THE VISION BEHIND THESE PROJECTS IS TO CREATE AN INTERCONNECTED UNIVERSE OF MOVIES, GAMES, EDUCATIONAL PROGRAMS, DOCUMENTARIES, AND TECHNOLOGICAL DEVELOPMENTS THAT TOGETHER FORM A LARGE CREATIVE ECOSYSTEM. EACH PROJECT BUILDS ON THE OTHERS AND CONTRIBUTES TO A BROADER NARRATIVE ABOUT INNOVATION, TRAINING, STORYTELLING, TECHNOLOGY, AND THE EVOLUTION OF HUMAN POTENTIAL.

PROJECT 1 – INFINITY: THE REAL BUSINESS WORLD

A MOVIE FOLLOWING THE JOURNEY OF BUILDING A REAL BUSINESS EMPIRE WITH MORE THAN FORTY DIFFERENT VENTURES. EXPLORES ENTREPRENEURSHIP, PLANNING, RISK-TAKING, AND STRATEGIC HUB INNOVATION.

PROJECT 2 – INFINITY STREET STYLE SPORTS

FOCUSES ON A SPORTS CULTURE BLENDING PARKOUR, MARTIAL ARTS (TAEKWONDO/SPARRING), BALL GAMES, AND INTENSE FITNESS TRAINING INTO A SINGLE LIFESTYLE SYSTEM.

PROJECT 3 – INFINITY: THE SUPERNATURAL WAR

A FANTASY STORY WHERE HUMANITY FACES INVASIONS FROM GHOSTS, DEMONS, ALIENS, AND DEMIGODS. HEROES DEVELOP SPECIAL POWERS AND DISCOVER ANCIENT ARTIFACTS.

PROJECT 4 – INFINITY MATRIX PARALLELS

PLAYERS WITH SUPERPOWERS COMPETE IN ADVANCED VR SIMULATIONS. TRAINING IN THE DIGITAL WORLD DEVELOPS REAL-WORLD ABILITIES IN A GLOBAL TOURNAMENT.

PROJECT 5 – PICTURE BOOK SERIES: ILLUSTRATED STORYTELLING FOR A WIDER AUDIENCE.

PROJECT 6 – VIDEO BOOK: CONTENT PRESENTED WITH NARRATION AND CINEMATIC SCENES.

PROJECT 7 – ANIMATION BOOK: IMAGINATIVE VISUALS AND CHARACTERS.

PROJECT 8 – CGI BOOK: HIGHLY DETAILED SCIENTIFIC AND TECH ILLUSTRATIONS.

PROJECT 9 – COMBINED MULTIMEDIA BOOK: THE ULTIMATE INTERACTIVE EXPERIENCE COMBINING ALL FORMATS.

FREQUENTLY ASKED QUESTIONS

HOW DO I RECEIVE THE CONTENT? YOU WILL RECEIVE AN AUTOMATED EMAIL WITH YOUR PRIVATE GOOGLE DRIVE LINK WITHIN MINUTES OF PURCHASE. PAY SECURELY VIA STRIPE/PAYPAL.

CAN I DOWNLOAD FILES TO MY DEVICE? YES, YOU HAVE FULL PERMISSION TO STREAM OR DOWNLOAD ALL 5TB OF CONTENT ANYTIME, FROM ANY DEVICE.

IS MY PAYMENT SECURE? ABSOLUTELY. ALL TRANSACTIONS ARE ENCRYPTED AND PROCESSED THROUGH INDUSTRY-LEADING PROVIDERS (STRIPE/PAYPAL).

IS THE CONTENT UPDATED? YES, THE LIBRARY IS "LIVING." WE ADD NEW AI VIDEOS, BOOKS, AND PODCASTS EVERY SINGLE WEEK AT NO EXTRA CHARGE.

CAN I SHARE MY LINK? ACCESS IS FOR ONE USER ONLY. PLEASE RESPECT THE CREATOR’S WORK.

READY TO START YOUR JOURNEY?

JOIN A GLOBAL COMMUNITY OF CREATORS, LEARNERS, AND ENTREPRENEURS.

GET LIFETIME ACCESS FOR $100

SHARE THIS OFFERDEAL:

© 2026 YANS INFINITY. ALL RIGHTS RESERVED.
PRIVACY POLICY | TERMS OF SERVICE